Gut
Godot Unit Test. Unit testing tool for Godot Game Engine. (by bitwes)
Hypnagonia
Therapy through Nightmares (by db0)
Gut | Hypnagonia | |
---|---|---|
26 | 13 | |
1,991 | 99 | |
2.9% | - | |
7.5 | 0.0 | |
18 days ago | over 2 years ago | |
GDScript | GDScript | |
- | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Gut
Posts with mentions or reviews of Gut.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-18.
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Create non-game apps with Godot Engine
And it's extensible by plugins! I like using GUT [0] for unit tests, and it injects its own editor tab with a custom UI... which is just another Control node [1].
[0] https://github.com/bitwes/Gut
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Scan whole Godot 4 project for GDScript errors and warnings without running it?
I forgot to add that unit testing would be great for this. There's a couple frameworks out there, I'd suggest GUT: https://github.com/bitwes/Gut/tree/godot_4.
- GUT (9.0.1) for Godot 4 Released
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GdScript VS C#
There are some downsides. GDScript is a dynamically typed language, although you can use static typing, which is slightly more error prone. It doesn't innately support things like unit tests, either, although there's a decent unit test plugin that is in the process of being ported to Godot 4. It's a bit slower than C# for non-engine functionality as well, although you'll probably only notice if you are doing a bunch of nested loop operations (in which case you should probably refactor and try to avoid that kind of thing).
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Are there Godot Integration Testing Tools?
Allows to simulate input https://github.com/bitwes/Gut/wiki/Input-Factory
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my GDScript compiler is more then 20 times faster then Godot 4
I don't know if you're aware, but you can run some programs/scripts from the command line, even of tests. Using Gut, you can run tests from the terminal :
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How do you manage AssetLib addons with Git? Is there a way to install assets without adding all the files to my game's repository?
My solution in Godot 3 was to use sub-repositories. If I wanted GUT, for example, I'd fork the repo, move the contents of the addons folder to the root of the repository (and delete any extra root files), then import my GUT fork into my project as a subrepo. This meant that the entire module was stored as a single Git reference.
- How to write tests for GDNative plugins?
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The Godot Unit Testing (GUT) library is pretty good.
You can find the GUT library here: https://github.com/bitwes/Gut
- Is anyone here using GUT regularly? How's the experience been?
Hypnagonia
Posts with mentions or reviews of Hypnagonia.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-13.
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Need Help! Just Starting out:)
I am not entirely sure what to connect it to. I am using the google Collab/ GDrive version. I looked at the guide written by the Hypnagonia dev but I'm still not sure exactly how to connect the sockets and get an output.
- Hypnagonia access trailer
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I've used a Neural Network AI to create 100+ card illustrations for my game. Extremely useful for a solodev with no budget.
If you want you can also browse the individual illustrations in the github repository
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OpenBSD Gaming Updates Q2 2022
A couple of Godot games are opensource, like Hypnagonia. They could enter the ports tree with a Godot build system.
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I am making an open source game inspired by StS. I'd be glad to get some feedback from this community
You can find the source for the game here: https://github.com/db0/hypnagonia.
- Hypnagonia: Therapy Through Nightmares
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Test Driven Indie Game Development
This is the directory for my testing suite
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Can RenPy be easily used for non-VN games?
If you're looking to make a spire-like game, you can look into joining the Hypnagonia development. It's open source and it uses the python-like gdscript.
- New version of my open sourced deckbuilder is out. All core mechanics are now available. If you like game like Slay the Spire, give it a try and tell me what you think.
- I am making a FOSS Slay the Spire with Godot
What are some alternatives?
When comparing Gut and Hypnagonia you can also consider the following projects:
gdUnit3 - A Godot Unit Testing Framework
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
Godot-Tween-Interactive-Cheat-Sheet - Interactive cheat sheet for Godot's Tween node easing and transition types
Perimeter
godot-steam-api - Godot Steam integration using GDNative.
triple-triad-godot - Re-implementation of Triple Triad from Final Fantasy VIII. Made with Godot 3