Graphite
fae-mod
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Graphite | fae-mod | |
---|---|---|
46 | 18 | |
6,356 | 45 | |
16.3% | - | |
9.6 | 0.0 | |
3 days ago | 8 months ago | |
Rust | Python | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Graphite
- 3D and 2D: Testing out my cross-platform graphics engine
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Canva acquires Affinity, its biggest acquisition, to compete with Adobe
There is also Graphite (https://graphite.rs/) which, unlike Gimp, has a modern architecture and very ambitious goals (Blender for 2D basically).
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Any good beginner open source projects for a guy with a math background?
If you're interested in either computational geometry, layout/packing/constraints, or functional programming language concepts, those are all the math-related concepts that we're currently interacting with for Graphite, a 2D vector graphics editor that's aiming to become the next Blender (but for 2D instead of 3D). If that sounds interesting, I'd love to help get you started if you want to join our Discord and I can explain the math-related work that we need to get done. Cheers!
- Graphite: 2D Raster and Vector Editor
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Things I wish I knew before moving 50K lines of code to React Server Components
Not sure which web-based spreadsheet app you're talking about, because there are many that do use these frameworks. Here's a PS/AI clone built with a Svelte frontend: https://graphite.rs
- Redefining state-of-the-art graphics editing
- Graphite: Open-source raster and vector 2D graphics editor
- Graphite: In-development raster and vector 2D graphics editor that is FOSS
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What’s everyone working on this week (25/2023)?
Wanted to contribute to a good Rust-based project last week, started searching and found a good Reddit thread featuring several great projects. Looked at and found Graphite. I liked the concept though I know almost nothing about graphic design.
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New release for the Rust diffusers crate (Stable Diffusion in Rust + Torch), now with basic ControlNet support!
I'm currently trying to decide on the SD server to deploy with Graphite, both for running locally (with Tauri desktop builds) and for us to host on a server for users.
fae-mod
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Forever & Ever (Just Sayori) Update
Download can be found at this link
- I'm trying to install the "Forever and Ever" mod, but nothing's working!
- Forever & Ever (Just Sayori) Hotfix V2
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Forever & Ever (Just Sayori) Hotfix
You may download it from https://github.com/ForeverAndEverTeam/fae-mod/releases/tag/V0.1.1
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Forever & Ever (Just Sayori) Update Release!
Please raise bugs on our github issues page
- Forever and ever
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Does anyone have the links for all the after story mods?
Sayori has "Forever and Ever"
- I found the updated SAS mod called “forever and ever” on github.
- Forever and ever mod on the chromebook
- is there an After Story mod for Sayori? If there is what is it called?
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
ddlc-jp-patch - Doki Doki Literature Club! Japanese Language Patch
Method-Draw - Method Draw, the SVG Editor for Method of Action
MAS-Submod-consistent-menus - Modifies all dialogue menus to be the same format (where possible)
GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes
MAS_ESP - Proyecto al español de Monika After Story.
Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:
DDML - Mod Launcher for Doki Doki Literature Club using the Ren'Py SDK
bevy - A refreshingly simple data-driven game engine built in Rust
DokiDoki-RenPy - Decompiled and formatted code of old DDLC for RenPy Launcher (Only for modding and internal use)
burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]
yet-another-phone-for-renpy - a simple phone UI/script for renpy, with a focus on ease of use