Graphite
stable-diffusion-webui
Our great sponsors
Graphite | stable-diffusion-webui | |
---|---|---|
46 | 8 | |
6,356 | 45 | |
16.3% | - | |
9.6 | 0.0 | |
about 23 hours ago | 5 months ago | |
Rust | ||
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Graphite
- 3D and 2D: Testing out my cross-platform graphics engine
-
Canva acquires Affinity, its biggest acquisition, to compete with Adobe
There is also Graphite (https://graphite.rs/) which, unlike Gimp, has a modern architecture and very ambitious goals (Blender for 2D basically).
-
Any good beginner open source projects for a guy with a math background?
If you're interested in either computational geometry, layout/packing/constraints, or functional programming language concepts, those are all the math-related concepts that we're currently interacting with for Graphite, a 2D vector graphics editor that's aiming to become the next Blender (but for 2D instead of 3D). If that sounds interesting, I'd love to help get you started if you want to join our Discord and I can explain the math-related work that we need to get done. Cheers!
- Graphite: 2D Raster and Vector Editor
-
Things I wish I knew before moving 50K lines of code to React Server Components
Not sure which web-based spreadsheet app you're talking about, because there are many that do use these frameworks. Here's a PS/AI clone built with a Svelte frontend: https://graphite.rs
- Redefining state-of-the-art graphics editing
- Graphite: Open-source raster and vector 2D graphics editor
- Graphite: In-development raster and vector 2D graphics editor that is FOSS
-
What’s everyone working on this week (25/2023)?
Wanted to contribute to a good Rust-based project last week, started searching and found a good Reddit thread featuring several great projects. Looked at and found Graphite. I liked the concept though I know almost nothing about graphic design.
-
New release for the Rust diffusers crate (Stable Diffusion in Rust + Torch), now with basic ControlNet support!
I'm currently trying to decide on the SD server to deploy with Graphite, both for running locally (with Tauri desktop builds) and for us to host on a server for users.
stable-diffusion-webui
- Can we start a list of Stable Diffusion 2.0 compatible UI's?
-
Trying to squeeze my favorite Wes Anderson-esque portrait style out of 2.0
I'm using a fork of automatic1111 that works with the new ckpt files (still takes some effort to install) https://github.com/MrCheeze/stable-diffusion-webui/tree/sd-2.0
- Started recreating my prompts in SD 2.0!
-
New Release: SD 2.0 Dreambooth model - Future-Diffusion
I used this repo: https://github.com/MrCheeze/stable-diffusion-webui/tree/sd-2.0 to test out v.2.0. I guess it's like automatic repo but with some additional scripts and files (that I do not understand) that allows you to put v.2.0 model inside and try. For the time being I managed to run base 768x768 model. (512x512 base model doesn't work for me).
- Is any way to test SD 2.0 on Colab Free or Automatic 1111?
-
Looks like Stable Diffusion 2.0 was released, with some anticipated features
Somebody put up a fork already.
- Stable Diffusion 2.0 Announcement
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
dreambooth-training-guide
Method-Draw - Method Draw, the SVG Editor for Method of Action
stablediffusion - High-Resolution Image Synthesis with Latent Diffusion Models
GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes
xformers - Hackable and optimized Transformers building blocks, supporting a composable construction.
Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:
InvokeAI - InvokeAI is a leading creative engine for Stable Diffusion models, empowering professionals, artists, and enthusiasts to generate and create visual media using the latest AI-driven technologies. The solution offers an industry leading WebUI, supports terminal use through a CLI, and serves as the foundation for multiple commercial products.
bevy - A refreshingly simple data-driven game engine built in Rust
Stable-Diffusion-2.0-CPU-or-GPU-Colab-Gradio - Config files for my GitHub profile.
burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]
stable-diffusion-webui - Stable Diffusion web UI