Graphicz VS Drawsana

Compare Graphicz vs Drawsana and see what are their differences.

Graphicz

Light-weight, operator-overloading-free complements to CoreGraphics! (by SwiftKitz)

Drawsana

An open source library that lets your users draw on things - mark up images with text, shapes, etc. (by Asana)
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Graphicz Drawsana
0 0
44 558
- 0.9%
0.0 0.0
almost 5 years ago 10 months ago
Swift Swift
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Graphicz

Posts with mentions or reviews of Graphicz. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Graphicz yet.
Tracking mentions began in Dec 2020.

Drawsana

Posts with mentions or reviews of Drawsana. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Drawsana yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Graphicz and Drawsana you can also consider the following projects:

InkKit - Drawing and Geometry made easy on iOS - now in Swift 3.0

Snowflake - ❄️ SVG in Swift

SVGKit - Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation)

NXDrawKit - NXDrawKit is a simple and easy but useful drawing kit for iPhone

jot - An iOS framework for easily adding drawings and text to images.

YYAsyncLayer - iOS utility classes for asynchronous rendering and display.

ProcessingKit - Visual designing library for iOS & OSX

SwiftSVG - A simple, performant, and lightweight SVG parser

PKCoreTechniques - The code for my CoreGraphics+CoreAnimation talk, held during the 2012 iOS Game Design Seminar at the Technical University Munich.