GoJS, a JavaScript Library for HTML Diagrams VS Scrawl-canvas

Compare GoJS, a JavaScript Library for HTML Diagrams vs Scrawl-canvas and see what are their differences.

Scrawl-canvas

Responsive, interactive and more accessible HTML5 canvas elements. Scrawl-canvas is a JavaScript library designed to make using the HTML5 canvas element easier, and more fun (by KaliedaRik)
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GoJS, a JavaScript Library for HTML Diagrams Scrawl-canvas
13 37
7,423 306
1.1% -
6.1 8.8
1 day ago 7 days ago
HTML JavaScript
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GoJS, a JavaScript Library for HTML Diagrams

Posts with mentions or reviews of GoJS, a JavaScript Library for HTML Diagrams. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-29.
  • Burning money on paid ads for a dev tool ā€“ what we've learned
    2 projects | news.ycombinator.com | 29 Sep 2023
    Have spent six figures yearly on ads, mostly for reach for the developer-focused diagram library GoJS (https://gojs.net)

    > Each experiment will need ~$500 and 2 weeks

    I would add a zero if you want serious data. I would also double the timescale. $5,000 over 4 weeks

    I second the uselessness of Google Display, it might look like conversions numbers are good but they are 100% too good to be true. As soon as you look into them you find the sources are things like "ad from HappyFunBabyTime Android app". You have to ruthlessly prune daily for months to get anything real, and even then I'm skeptical of value. For a developer tool with very strict conversion metrics!

    But I disagree on Google Search:

    > Good for conversion, bad for awareness.

    Before we were popular it was excellent for awareness. Post popularity its much more arguable.

  • Purescript bindings for GoJS
    3 projects | /r/purescript | 29 Jun 2023
    Creating the Halogen components would be simple enough if one takes inspiration from gojs-react. The issue is that there are no PureScript bindings for the GoJS types themselves, but GoJS does provide .ts.d declarations, which means I could use purescript-read-dts, but that library's maturity/usability seems somewhat ambiguous, according to an author's post from 3 years ago.
  • Any Ideas How to Create a Graph Builder UI in React?
    2 projects | /r/reactjs | 24 Jan 2023
    used goJS in one project and konva in another
  • Ask HN: What is the most impactful thing you've ever built?
    33 projects | news.ycombinator.com | 18 Nov 2022
    I built GoJS, which is one of the most popular commercial JS diagramming libraries: https://gojs.net

    I built carefulwords, a very fast thesaurus and quote site for inspiration, used by... tens of people a day. Eg: https://carefulwords.com/gift https://carefulwords.com/solitude

    I mostly made it for myself, me and my wife use it all the time. I am slowly editing down the thesaurus to managable size.

    I built a 12x16 "Goose Palace" barn out of local pine timbers, which taught me timber framing, and taught my tiny baby who turned 2 years old while doing it that this is just the kind of thing that people normally do, build barns in their driveway. Some context: https://simonsarris.substack.com/p/the-goose-palace

    Some photos of building it with the baby: https://twitter.com/simonsarris/status/1584169368203956225

    I designed my house, and have been writing extensively about that. Maybe this is the most impactful, since photos of it are all over Pinterest and other sites, now. The first post on that: https://simonsarris.substack.com/p/designing-a-new-old-home-...

    I am not sure what is most impactful. Maybe ultimately it is building my family.

  • Node-Based UIs
    10 projects | news.ycombinator.com | 17 Nov 2022
    I made a pull request for GoJS (https://gojs.net)

    I have been building this canvas-based graphing library since 2011, and it contains a good number of features around customization and interactivity that are not found in other libraries. It is commercial for non-academic use however.

  • Where I can learn how to do the following in React?
    1 project | /r/reactjs | 11 Nov 2022
    in one project we use konva, in another we used gojs. Any of them or some other library needs some training and introduce own limitations but it still way way way better than handing all the coordinates, calculations, routing etc on your own.
  • TypeScript is terrible for library developers
    16 projects | news.ycombinator.com | 23 Aug 2022
    I am really surprised by this guy's opinion. I make GoJS (https://gojs.net/), a diagramming library written in TypeScript. The project began in 2011 and we converted it to TS in 2018. It's been a huge plus. The sole downside was the initial time it took during conversion, but even in doing so we caught bugs with incorrect input types, documentation mistakes, etc.

    On our end, it enforces type safety better than the Google Closure Compiler. There has scarcely been a problem with type complexity that was not ultimately our fault. Just a couple minor things that TS amended later. For that matter the TS experience has only gotten better, generally.

    On our users end, we can now give them a .d.ts file that's much richer and easier for us to produce to aid their autocompletion. And we can use that .d.ts file to ensure that all the methods we intended to expose/minify are getting exposed. The advantages with the .d.ts and documentation make it feel almost essential to me for library developers to consider TS.

    TypeScript has only made debugging easier, much easier since it catches errors at time of typing unlike the closure compiler. The sole exception is that debugging is a bit slower since I have to transpile instead of just refreshing the browser. But I have tsc set to compile a relatively unminified version of the JS. But if the slowness gets to me, I can just edit the JS output until I solve the issue, and then carry those edits over to the TS. This has never felt like a problem, though maybe his library is significantly more complicated.

    Feel free to ask me anything if you have questions about library design + TS.

  • Ask HN: How to quickly animate sketches and 2D diagrams?
    8 projects | news.ycombinator.com | 10 Mar 2022
    GoJS might work for you: https://gojs.net

    Although the focus of the library is interactivity and not setting up sequences of animation, but that is possible too.

  • It's always been you, Canvas2D
    12 projects | news.ycombinator.com | 4 Mar 2022
    My livelihood has been primarily building a Canvas diagramming library since 2010 (https://gojs.net), if anyone has any questions about 2D Canvas use in the real-world I'd be happy to answer them.

    roundRect is great. Though you don't need 4 arcTo in order to make a rounded rect, you can use bezier instead (we do). Their example is also 1% amusing because they set the `fillStyle` but then call `stroke` (and not `fill`). I'll have to do some performance comparisons, since that's the operative thing for my use case (and any library author).

    text modifiers are very welcome. It's crazy how annoying measuring still is, especially if you want thinks to look perfectly consistent across browsers. Though the chrome dominance is making things easier in one way, I guess.

    context.reset is kinda funny. Most high-performance canvas apps will never want to use it. For that matter you want to set all properties as little as possible, especially setting things like context.font, which are slow even if you're setting it to the same value. (Or it was, I haven't tested that in several years).

    I'm sure most users know this by now, but generally for performance the fewer calls you make to the canvas and the context, the beter. This is even true of transforms: It's faster to make your own Matrix class, do all your own matrix translation, rotation, multiplication, etc, and then make a single call to `context.setTransform`, than it is to call the other context methods.

  • Problem with some gojs gantt model
    1 project | /r/learnjavascript | 6 Jun 2021
    I have some problem with gojs(https://gojs.net/),

Scrawl-canvas

Posts with mentions or reviews of Scrawl-canvas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-21.
  • Show HN: Dropflow, a CSS layout engine for node or <canvas>
    15 projects | news.ycombinator.com | 21 Mar 2024
    > working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place

    I can confirm this. I've been working on a (much simpler!) text layout engine for my canvas library over the past couple of months and the amount of complexity associated with just stamping some glyphs onto a canvas has left me screaming at my laptop on an almost daily basis. Getting a decent underline was a proud moment!

    Question: did you ever find out what algorithm the various browsers are using to calculate how many words can fit on a given line? I'm almost there, except words will occasionally jump between lines when I scale the text. Really annoying!

    The PR's still a work in progress, but I've got all the functionality I want in there (shaping lines to fit in non-rectangular containers, styling text, text along a non-straight line, dynamic updates, etc). Just need to test and document it all now ... https://github.com/KaliedaRik/Scrawl-canvas/pull/75

  • Ask HN: What are you working on this year?
    1 project | news.ycombinator.com | 1 Jan 2024
    I've got myself organised and prepared a List Of Things To Do[1] to make my 2D Javascript library even better than it already is. Given that I've been working on the library for over 10 years now, and have never before set out such a list, I call this Progress!

    [1] https://github.com/KaliedaRik/Scrawl-canvas/discussions/cate...

  • Pixelating Live with SVG
    1 project | news.ycombinator.com | 24 Dec 2023
    'Kay, I don't know if this anywhere close to what the OP wants, but this sort of live browser tab manipulation is possible to do using a mix of a a canvas element and the browser's Screen Capture API[1] (plus my JS canvas library, once I merge and publish the changes into its next release[2]).

    This solution[3] shows the modified browser tab in a separate browser tab. I've got no idea whether it's possible to do the same sort of trick in the same tab (but probably not). I also have no idea how secure the Screen Capture API is - I'd get very nervous about doing this sort of thing when looking at my bank's online portal!

    [1] https://developer.mozilla.org/en-US/docs/Web/API/Screen_Capt...

    [2] https://github.com/KaliedaRik/Scrawl-canvas/pull/57

    [3] Youtube video of the effect: https://www.youtube.com/watch?v=hCi6LmKMAo0

  • Scrawl-canvas 2D canvas library ā€“ proposed roadmap
    1 project | news.ycombinator.com | 28 May 2023
  • Scrawl-canvas - a Javascript library for working with the HTML5 &lt;canvas&gt; element
    1 project | /r/javascript | 2 Mar 2023
  • Motion Canvas ā€“ Visualize complex ideas programmatically
    5 projects | news.ycombinator.com | 22 Feb 2023
    My canvas library's README[1] has a video embedded in it. FWIW I'm not convinced it adds anything to the library's sales pitch.

    [1] https://github.com/KaliedaRik/Scrawl-canvas

  • Egui commit: Implement accessibility APIs via AccessKit
    5 projects | news.ycombinator.com | 4 Dec 2022
    > And Iā€™m just mentioning some of the unfixable problems with this approach

    I agree that using a canvas instead of leveraging existing accessibility supplied by HTML/CSS/JS and the DOM is an accessibility nightmare.

    However, I disagree that canvas accessibility issues are "unfixable". Difficult? Yes. But not unfixable. In my view, the element works best in partnership with its wider environment (HTML/CSS/JS and the DOM), not as a replacement for it. With that in mind, we can start to tackle the accessibility issues you raise - fonts, links, interactions, etc.[1][2]

    I have an ambition to one day become intelligent enough to understand/code in Rust, and I'm really glad to see that people are thinking about accessibility as a fundamental part of UIs being developed in Rust.

    [1] - Which is what my JS 2d canvas library tries to do: https://scrawl-v8.rikweb.org.uk/

    [2] - My thoughts on accessibility, and how I try to fix them using my library: https://scrawl-v8.rikweb.org.uk/learn/eleventh-lesson/

  • [AskJS] Why do my coworkers not see the value in frameworks?
    2 projects | /r/javascript | 15 Nov 2022
    If, however, your company is set on this course, I very strongly suggest you use a canvas library - if only for the MVP. Here's my canvas library (spam alert!) ... even if you don't use it in your product, the library might help give you some ideas on how to overcome some of the responsive, interactive and accessibility issues you'll be facing.
  • which technology or framework is used to create geometry-draggable canvas like this?
    7 projects | /r/Frontend | 23 Oct 2022
    Scrawl-canvas - example and another example (links to code at bottom of each page)
  • TypeScript is terrible for library developers
    16 projects | news.ycombinator.com | 23 Aug 2022
    My personal experience as a library developer, who has written my library in JS, not TS ...

    TS is an excellent choice for a lib dev starting a new project today. I can see the advantages of using TS for the library code - in particular for a library that gets popular and welcomes contributions from other developers. However TS is a nightmare for someone like me who: 1. started writing the library 9 years ago; 2. has let the library get "quite" big; and 3. has only learned to use TS in the past year (for the day job) and is nowhere near to becoming a types expert.

    I've had experience of people suggesting I rewrite the library in TS. Sometimes those suggestions have been quite 'evangelical' in their tone. As an (essentially) solo developer I just don't have the time, capacity or willingness to do that work - however much the end results might please others.

    I also understand that having type definitions file for the library's interface is, nowadays, a critical factor if the lib dev wants others to use the library in their projects. But writing a .d.ts file for a large, mature repo to at least help those potential users can quickly turn into a World of Hurt. I know this because I've done that work[1] and I never want to do it again.

    As much as I know that TS is a Force for Good in the JS coding world, there are days when I detest it!

    [1] - link to the Scrawl-canvas .d.ts file on GitHub - https://github.com/KaliedaRik/Scrawl-canvas/blob/master/sour...

What are some alternatives?

When comparing GoJS, a JavaScript Library for HTML Diagrams and Scrawl-canvas you can also consider the following projects:

d3 - Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:

tsParticles - tsParticles - Easily create highly customizable JavaScript particles effects, confetti explosions and fireworks animations and use them as animated backgrounds for your website. Ready to use components available for React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Solid, Riot and Web Components.

draw.io - draw.io is a JavaScript, client-side editor for general diagramming.

particles-bg - React particles animation background component

react-vis - Data Visualization Components

fabric.js - Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser

three.js - JavaScript 3D Library.

Mo.js - The motion graphics toolbelt for the web

particles.js - A lightweight JavaScript library for creating particles

joint - A proven SVG-based JavaScript diagramming library powering exceptional UIs

GreenSock-JS - GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web