Glitter
LearnOpenGL
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Glitter | LearnOpenGL | |
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4 | 624 | |
2,411 | 10,240 | |
- | - | |
1.5 | 3.7 | |
22 days ago | 10 days ago | |
CMake | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Glitter
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Please help me with my error, am new. (Creating an window) [Arch Linux]
When you return to OpenGL, try this tutorial instead: https://learnopengl.com . The description for linking is not very extensive but they list all options you should include. They also have a CMake boilerplate project, where the CMake part is already setup and you can just write your code https://github.com/Polytonic/Glitter
- How do I start?
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How to get started with openGL (on linux)?
You can use Glitter as your boilerplate, it includes all the libraries learnopengl uses. If are more into C / structured programming I recommend this ebook https://antongerdelan.net/opengl/
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How hard would it be to learn how to render a cube?
If you use https://github.com/Polytonic/Glitter, it shouldn't be that hard. Using Glitter and LearnOpenGL you will learn how to render a cube quickly.
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
OpenGLSandbox - An OpenGL game engine endeavour
raylib - A simple and easy-to-use library to enjoy videogames programming
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
cmake-for-modules - CMake script activating experimental support for C++ Modules
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
sokol - minimal cross-platform standalone C headers
Koin3D - Koin3D, a java port of Coin3D with LWJGL
bevy - A refreshingly simple data-driven game engine built in Rust
tinyrenderer - A brief computer graphics / rendering course
SFML - Simple and Fast Multimedia Library