GenshinLyreMidiPlayer
drywetmidi
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GenshinLyreMidiPlayer | drywetmidi | |
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5 | 3 | |
241 | 499 | |
- | - | |
0.0 | 7.8 | |
9 months ago | 5 days ago | |
C# | C# | |
MIT License | MIT License |
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GenshinLyreMidiPlayer
- So I learned Ei's teaser theme on the lyre in game
- A tutorial for an easy to use Genshin Impact Lyre Music Player! (No installation required)
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I made a Lyre auto player with a nice UI so it's easy to use! No installation is required.
I have tried to fix this issue, by pausing the player before making changes to the slider when you are the one changing the value. The reason why this bug happens is because there is a playback watcher that moves the slider on its own while playing, and moving the slider does a race condition where this watcher will move the slider even if you have changed it, causing it to "spazz out." This was fixed in v1.7.3 but the latest version is v1.7.5 what version are you running? If it's not the latest, I suggest you get the latest version.
- I made a Lyre auto player with a nice UI so you can easily play your favorite songs! No installation is required.
drywetmidi
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Creating a NuGet package for a library with platform-specific API
I’m developing a .NET library DryWetMIDI which is used to work with MIDI files and MIDI devices. Most of the library API is cross-platform (within the operating systems supported by .NET of course), however the exact handling of MIDI devices is different for every operating system. Currently the corresponding API works on Windows only, but there is a strong desire to support other systems too. I’m not rushing to support all the existing platforms from the start, so I’m going to make the API to work on macOS first, since it’s no less popular than Windows, but probably is the most popular one among music professionals.
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Anyone used midi and C# in unity before?
Yes, actually. I'm using https://github.com/melanchall/drywetmidi to read midi files in unity. I'm working on a rhythm based game where you have to hit buttons in time with the music. I have beat maps in midi where each note indicates a place the player should press. I can then sync the location in the mp3 file with the note information to check their progress.
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Software to convert midi to readable text for a program?
For now the latter is fine, but all the things i have found are either no longer working or I just don't understand. Like this guy recommended DryWetMidi (https://stackoverflow.com/questions/41753349/convert-midi-file-to-list-of-notes-with-length-and-starting-time) but I have no idea how to install this (https://github.com/melanchall/drywetmidi)
What are some alternatives?
Ooui - A small cross-platform UI library that brings the simplicity of native UI development to the web
managed-midi - [Past project] Cross-platform MIDI processing library for mono and .NET (ALSA, CoreMIDI, Android, WinMM and UWP).
ModernWpf - Modern styles and controls for your WPF applications
Minis - Minis: MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity's new Input System
DevToys - A Swiss Army knife for developers.
OmniMIDI - A software MIDI synthesizer for professional use.
Windows UI Library - Windows UI Library: the latest Windows 10 native controls and Fluent styles for your applications
midi - Library for reading and writing of MIDI messages and MIDI files (SMF) with Go
Lara - Lara Web Engine is a lightweight C# framework for web user interface development.
PlayRecorder - Unity scene logic recorder tool for editor and builds.
Plaid-Pad-MIDI - Allows MIDI functionality on the plaid pad through raw HID communication and a virtual MIDI device.
YTPMVE - YTPMidiVideoExtension. A scripting tool that creates YTPMV automatically from MIDI files.