Gearboy VS pandocs

Compare Gearboy vs pandocs and see what are their differences.

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Gearboy pandocs
5 18
798 553
- 3.3%
8.9 8.4
about 1 month ago 26 days ago
C Rust
GNU General Public License v3.0 only Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Gearboy

Posts with mentions or reviews of Gearboy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-10.

pandocs

Posts with mentions or reviews of pandocs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-23.
  • Gameboy Technical Reference for Homebrew Developers
    2 projects | news.ycombinator.com | 23 Nov 2023
  • i want to make a gb emulator, but i dont know where to start
    3 projects | /r/EmuDev | 1 Jul 2023
    Use https://gbdev.io/pandocs/ , https://gbdev.io/gb-opcodes/optables/ and https://github.com/gbdev/awesome-gbdev to get started.
  • Finished building a working Game Boy Color emulator using React and WebAssembly ๐ŸŽฎ๐Ÿ•น๏ธ
    5 projects | /r/webdev | 20 Jun 2023
    Probably the most important one (the one I've used the most for reference) was the Game Boy Pandocs.
  • IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
    4 projects | /r/programming | 18 Apr 2023
    The pandocs are probably the most up to date documentation about the GameBoy in existence. It's a console which is still under active research - these days it's very focused on the extremely low level hardware behaviour.
  • Me again... Blarg's Gameboy test ROM
    3 projects | /r/EmuDev | 18 Feb 2023
    The Pandocs are easy to read and contain pretty much everything you need to know to get a basic GB emulator up-and-running. The section on the Power-Up Sequence would answer this question for you and then some. You would've gotten the answer to your question yesterday if you looked at the Memory Map section, which tells you where ROM is mapped, and then some.
  • Game Boy PPU Pixel Pipeine
    6 projects | /r/EmuDev | 3 Feb 2023
    Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
  • Best documentation for the details?
    8 projects | /r/EmuDev | 15 Jan 2023
    For actual documentation, you probably know the pandocs, but there are a lot of more specific information in the docs linked in their references, especially the cycle-accurate GB docs, the GB complete technical reference by Gekkio. You can also check the source code of the relevant test roms, like the Blarggโ€™s test roms for more general behaviour and the MooneyeGB test suite for more specific things.
  • How do you work on an Emulator without a guide?
    2 projects | /r/EmuDev | 6 Jan 2023
    For the Game Boy, being a closed system, there's fewer resources. Nintendo made a programming manual, but it's not very good. Pandocs is a good supplement: https://gbdev.io/pandocs/
    2 projects | /r/EmuDev | 6 Jan 2023
    There's an official programmer's guide from Nintendo that should technically have everything you need, but has some mistakes and doesn't explain everything in very much detail. Find it here. There's also a similar document that's community made. Still has some mistakes, but tries to explain some things and quirks a bit more clearly. (Find it here.)[https://gbdev.io/pandocs/] There's also tons of other similar documents and websites that display this information in an appealing manner such as the (CPU opcodes.)[https://meganesulli.com/generate-gb-opcodes/] You can find similar websites for the memory map, and even some wikis with this information.
  • Zelda: Link's Awakening Game Engine Documentation
    3 projects | news.ycombinator.com | 5 Jan 2023
    Very cool article!

    If you want to know more about the hardware side of the Game Boy (Color), have a look at the Pan Docs: https://gbdev.io/pandocs/

    It's been revamped in the recent years, in terms of presentation. I do kind of miss the old version which had a refreshing "old-school" UI like the RFCs of the IETF, but the newest version is IMHO much more usable when developing an emulator.

What are some alternatives?

When comparing Gearboy and pandocs you can also consider the following projects:

SkyEmu - Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator

mgba - mGBA Game Boy Advance Emulator

spchcat - Speech recognition tool to convert audio to text transcripts, for Linux and Raspberry Pi.

awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]

visualboyadvance-m - The continuing development of the legendary VBA gameboy advance emulator.

GB - Game Boy Assembly Programming

Gearsystem - Sega Master System / Game Gear / SG-1000 emulator for macOS, Windows, Linux, BSD and RetroArch.

dmg-acid2 - ๐Ÿ˜€ The Acid2 test, now for the original Game Boy! ๐Ÿ˜€

Petris - A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.

jitboy - A Game Boy emulator with dynamic recompilation (JIT)

Mu - A new Palm OS emulator targeting compatibility, speed and accuracy in that order.

giibiiadvance - A GB, GBC and GBA emulator with GB Camera support.