Gearboy
SkyEmu
Gearboy | SkyEmu | |
---|---|---|
5 | 11 | |
906 | 863 | |
1.8% | 2.4% | |
8.8 | 9.2 | |
20 days ago | 5 months ago | |
C++ | C | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Gearboy
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List of best emulators for each console! (2023)
Gearboy is not in that shootout.
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I finally wrote my first ever emulator (GameBoy)
There were multiple times where I got stuck with the CPU timings and the PPU. So I modified the Gearboy to print some extra info, like registers and timers, so I could compare with mine and figure out where it failed.
- Gearboy, a cross-platform Gameboy emulator (iOS too)
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[PS3 RetroArch Community Edition] I cant get the Game Gear Cores working
Gearboy is a Game Boy emulator. Gearsystem should work, though. Picodrive works, too, I think.
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So in 2022, what reasons, if any (even minor ones), are there to use VBA-M over mGBA?
I prefer Gearboy to Sameboy. It emulates the display flicker of a real Gameboy. Gave me a nostalgia kick.
SkyEmu
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Open source GBA emulators?
Skyemu has a Web version that's usable on Android. Other than that, I don't think there's any new one.
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SkyEmu v2 Release
The autogenerated source code for web.skyemu.app is also open source, and located in the following branch https://github.com/skylersaleh/SkyEmu/tree/gh-pages
- SkyEmu v2 (Game Boy / GB Color / GB Advance emulator for Windows, macOS, Linux) supports integer scaling (“Display Settings” → “Force Integer Scaling”)
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Release of SkyEmu v2
I just added a Arm/Intel universal build to the release. You can download it here: https://github.com/skylersaleh/SkyEmu/releases/download/v2/SkyEmu-v2-macOS-universal.dmg
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Real World Application using C++
It is possible to make web applications in C++. Here is a web-based Game Boy emulator done in C. But it's a hell of a lot harder than doing it in a language designed to make web applications.
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New and would appreciate some help!
SkyEmu (https://github.com/skylersaleh/SkyEmu)
- is RetroArch even possible to install using MacBook?
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Release of SkyEmu 1.0
Despite it being a new emulator, it features high accuracy and compatibility allowing it to play difficult to emulate games that established emulators like mGBA and VBA-M struggle with. On top of accurate emulation. SkyEmu supports the following major features:
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First Emulator to 100% GBA Suite Timing Tests
SkyEMU, the GB/GBC/GBA emulator project that I have been working on for the last six months was recently able to 100% pass all 1920 of Endrift's GBA suites timing tests. I believe this is the first time this level of timing accurate emulation of the GBA has been achieved and I wanted to share my excitement with the community.
What are some alternatives?
snoopy - Snoopy Command Logger is a small library that logs all program executions on your Linux/BSD system.
binjgb - Gameboy emulator implemented in C, that also runs in the browser
jitboy - A Game Boy emulator with dynamic recompilation (JIT)
giibiiadvance - A GB, GBC and GBA emulator with GB Camera support.
mgba - mGBA Game Boy Advance Emulator
gbemu - A Gameboy emulator in modern C++
Mu - A new Palm OS emulator targeting compatibility, speed and accuracy in that order.
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
Gearsystem - Sega Master System / Game Gear / SG-1000 emulator and debugger for macOS, Windows, Linux, BSD and RetroArch.
gbemu - WebAssembly based Gameboy Emulator
emu-ex-plus-alpha - Multi-platform computer & game console emulation system including supporting code (EmuFramework) and core engine (Imagine)