GameTracking-CSGO
Protobufs
Our great sponsors
GameTracking-CSGO | Protobufs | |
---|---|---|
81 | 5 | |
478 | 264 | |
2.5% | 3.4% | |
4.3 | 6.3 | |
6 days ago | 5 days ago | |
Squirrel | Shell | |
- | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GameTracking-CSGO
-
DPR got updated
„DPRP“, their second DPR depot (seems like it) got updated too. https://steamdb.info/app/730/history/
- dpr, dprp, public branches updated
-
Potential Source 2 update for CS:GO - Hype, Live Chat, and Discussion
https://steamdb.info/app/730/history/ UPDATE
New database branch updates https://steamdb.info/app/730/history/ Rapid fire changes, something coming?
The history tab is the best spot to f5 for updates https://steamdb.info/app/730/history/
-
Additional details for Linux community server operators about compiler toolchain updates seen with the 2/2/23 (2/3/23 UTC, 1.38.5.2) update plus additional updates in the future - Steam Runtime v3 "sniper" being implemented, Docker containers recommended
Last night, the astute amongst you may have noticed in last night's update if you were rifling through SteamDB's GameTracking diff that it appears Valve made some tweaks to its compiler toolchain for the Linux builds of both the game's client and server. While no major issues came out of this change's implementation and it'd be a bore for the majority of ordinary users, operators of community servers running on Linux shouldn't rush to snore as some incompatibilities did manage to get a few operators, mainly related to libstdc++.
-
Counter-Strike: Global Offensive update for 3/16/21 (3/17/21 UTC)
A good bunch of translations mainly pertaining to the final week of Operation Broken Fang missions though lacking dialogue from Cultivating Trouble (coop_fall), nonetheless made possible as always with the help of Translators Like You - Thank You
SteamDB has spotted an update for the game: https://steamdb.info/app/730/history/
Protobufs
-
My net worth caused an integer overflow (2111 more than short int can handle 2^16 = 65 536)
If you want to dig into it, there's a github that tracks the protobufs that dota (and other valve games) use to communicate and you can learn more about protobufs from google's docs (it's a google protocol for serializing data efficiently)
What are some alternatives?
SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
GameTracking-Dota2 - 📥 Game Tracker: Dota 2
SteamTracking - 🕵 Tracking things, so you don't have to
GameTracking - 🛢 Dumping things, so you don't have to
GameTracking-TF2 - 📥 Game Tracker: Team Fortress 2
fake-stattrak - Apply kills to your stattrak and strange weapons in CSGO and TF2 without doing anything
GameTracking-Artifact - 📥 Game Tracker: Artifact
VAC - Source code of Valve Anti-Cheat obtained from disassembly of compiled modules
VAC-Bypass-Loader - Loader for VAC Bypass written in C.
VAC-Bypass - Valve Anti-Cheat bypass written in C.