GameNetworkingSockets
GlosSI
GameNetworkingSockets | GlosSI | |
---|---|---|
35 | 23 | |
8,221 | 43 | |
0.9% | - | |
8.3 | 8.0 | |
about 1 month ago | almost 3 years ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
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GameNetworkingSockets
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How are game servers financed
Steam does have a NAT traversal/punchthrough service too. It's apparently usable without Steam according to their README on https://github.com/ValveSoftware/GameNetworkingSockets but honestly the only easy to use implementation I know is in Facepunch.Steamworks which requires a SteamID to initialize
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Microsoft wins FTC fight to buy Activision Blizzard
Halo was mostly all about single player and early multiplayer/local multiplayer but their online netcode has sucked since Blood Gulch. Lots of games do networking horribly, I have been in gamedev making networking and I hate most of what people do. The ones that have a clean natting, based on enet style reliable UDP channels, RakNet style punch are better (RakNet was good until Facebook bought it). It has come a long way but also fallen back. Valve source netcode (on github) is probably the best and you can check it out here. They started with the best in Quake networking, then to Source.
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Steam is very good, but I do wish for more effort in the competition.
There are some general APIs that are tied to Steam, like some networking stuff (even then there's an open source library), but the devs are not required to use any of those. If the devs chose to develop exclusively for steam and use their libraries, then that's their own decision.
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I FIGURED OUT NETWORKING
Keep in mind that if you do go the GodotSteam route, there's GameNetworkingSockets from valve that doesn't have the requirement of needing Steam that you can use for releasing on other platforms. It has the same interface as the Steamworks SDK without requiring the Steamworks SDK.
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Peer to Peer online multiplayer?
Their UDP-but-connection-based game networking protocol can be used completely separetely from Steam (it also supports encryption). I think that does not include their relay networking solution, but still.. maybe it's helpful. They also have a TCP-like interface to make it easy to plug into an existing solution.
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What kind of person do I need to find to get help with this issue?
You can also use the non-Steam parts of that library in any game in case you don't just release on Steam (have a look at https://github.com/ValveSoftware/GameNetworkingSockets )
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Multiplayer game packaging
If you want to go the route of using a raw protocol and packing your messages yourself, I suggest to at least have a look at Valve's GameNetworkingSockets either for inspiration of what you might need or even to just use the library: https://github.com/ValveSoftware/GameNetworkingSockets
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does it cost money to have a small coop server?
There is early NAT piercing support in Valve's GameNetworkingSockets. Check out:
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What network messaging library do you recommend?
You can also try Valve's GameNetworkingSockets with a serialization of your choice.
- The Riftbreaker adds Steam Workshop Support, AMD FSR 2.1 support, Optimized CPU performance and more
GlosSI
- Advice needed - how to get Forza 4 to run..
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Booted Windows 10 pro to a 1tb SD card, only took 30g of space and left 970g. Installed GlosC for the controls and runs flawless. If I can do it anyone can do it! Here's Forza 5 on Xbox Cloud testing the controls. Runs smoothly no hiccups or long load times! Aloha 🤙🏽🎮
GlosSi
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COD: MW2019 Running beautifully on my new Steam Deck. To accomplish this I installed windows 10 using rufus onto my external ssd, booted into it, and used the GloSC workaround to get the controller to be detected in game. Would totally recommend trying it out.
Sorry for the super late response guys. Haven’t been on reddit for a few days. Here you go: Thracky’s GloSC fork
- Glosc not available for windows steam controller support
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Steam Remote Play and Gamepass / UWP Games
I had issues using UWPHook because it wouldn't focus correctly in Gamescope. I switched to Glosc v 2.0.8 and it works perfectly. https://github.com/Thracky/GlosSI
- Controller Remapping tool with Deadzone settings apart from Steam and ReWasd?
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Halo Infinite MS Store/PC GamePass version Steam Input support?
If you use this forked release: https://github.com/Thracky/GlosSI/releases/tag/2.0.8
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GloSC stopped working after steam update?
I installed this version on the host PC, added the UWP game as a shortcut & run it from the client PC with a controller connected.
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I cant access the auction house on fh5 because of privacy settings. Im on pc and idk how to change them. Also want ps4 controller support but it doesnt work.
If you're playing the gamepass/uwp version of the game, You can get the controller to work by either adding the game to your steam library using https://github.com/Thracky/GloSC/releases/tag/2.0.8 or possibly using DS4Windows from https://github.com/Ryochan7/DS4Windows/releases
- Microsoft’s Windows store is finally becoming more Steam-like for games
What are some alternatives?
nakama - Distributed server for social and realtime games and apps.
GloSC - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay [Moved to: https://github.com/Alia5/GlosSI]
netcode.io - Secure client/server connections over UDP
UWPHook - 🔗 Add your Windows Store or UWP games to Steam
libzt - Encrypted P2P sockets over ZeroTier
GlosSI - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
DS4Windows - Like those other ds4tools, but sexier
GloSC - Tool for using the Steam-Controller as systemwide XInput controller alongside a global overlay [Moved to: https://github.com/Thracky/GlosSI]
ViGEmBus - Windows kernel-mode driver emulating well-known USB game controllers.
Proton - Compatibility tool for Steam Play based on Wine and additional components
HeroicGamesLauncher - A Native GUI Epic Games Launcher for Linux [Moved to: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher]