GameNetworkingResources VS AmalgamEngine

Compare GameNetworkingResources vs AmalgamEngine and see what are their differences.

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GameNetworkingResources AmalgamEngine
9 5
6,733 131
- -
5.3 8.7
about 1 month ago 8 days ago
C C++
- Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GameNetworkingResources

Posts with mentions or reviews of GameNetworkingResources. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-22.

AmalgamEngine

Posts with mentions or reviews of AmalgamEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-27.

What are some alternatives?

When comparing GameNetworkingResources and AmalgamEngine you can also consider the following projects:

UnityDoorstop - Doorstop -- run C# before Unity does!

2DGD_F0TH - [CC BY-NC-SA] A compendium of the community knowledge on game design and development

Riptide - Lightweight C# networking solution for multiplayer games.

netmon_cli - A simple and lightweight terminal packet sniffer.

unity-libs-nuget - Template for generating stripped Unity game libs nugets

mc-mesher - marching cubes mesh generator for c++, c#, and unity

nanoem - nanoem is an MMD (MikuMikuDance) compatible implementation and its like cross-platform application mainly built for macOS.

rayjs - Javascript bindings for raylib in a single ~3mb executable

Onya - An open-source general-purpose programming language

Backroll - Unity C# Port of GGPO built atop Hourai Networking

builder - Multiplayer game framework

netplayjs - Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.