GameDevTutorials VS 2021-object-pool

Compare GameDevTutorials vs 2021-object-pool and see what are their differences.

2021-object-pool

Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor. (by llamacademy)
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GameDevTutorials 2021-object-pool
1 2
247 12
- -
2.7 0.0
almost 2 years ago over 2 years ago
C# C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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GameDevTutorials

Posts with mentions or reviews of GameDevTutorials. We have used some of these posts to build our list of alternatives and similar projects.

2021-object-pool

Posts with mentions or reviews of 2021-object-pool. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing GameDevTutorials and 2021-object-pool you can also consider the following projects:

Zenject - Dependency Injection Framework for Unity3D

raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

Unity-Programming-Patterns - Implementations of programming design patterns in Unity with examples in C# when to use them.

line-renderer-bezier-path - In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

Unity-Guide - Unity Engine Guide

Hibzz.Hibernator - A library used to create low performant idle applications in Unity

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

destructible-objects - Learn how to add destructible objects into your game - for free! In this tutorial you'll learn how to destroy any individual game object with a common "replacement" technique. Clean up afterwards with a subtle fade out effect.

Cradle - Play Twine stories in Unity.