GUIGraphDrawer
xNode
Our great sponsors
GUIGraphDrawer | xNode | |
---|---|---|
1 | 9 | |
11 | 3,121 | |
- | - | |
0.0 | 2.8 | |
over 2 years ago | 6 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GUIGraphDrawer
-
I've made a graph gui utility that works inside inspectors and inside builds also
The graph is GPU accelerated, heres the code if anyone is interested https://github.com/gustavopsantos/GUIGraphDrawer
xNode
-
Building a visual programming language in Unity
For the former try https://github.com/Siccity/xNode
-
making a captcha but also it's an RPG (in progress, devlog in comments)
There's also XNode which is an open-source node-based framework for manufacturing systems in unity which I quite like, but the learning curve is a bit steep. There's no real documentation per se, but there's plenty of tutorials on youtube (incl. mine, plug plug plug) so it is possible to pick up once you've got over the foibles of how it works.
-
Speech# - Unity Dialogue System w/ Node Based Dialogue Editor, C# Scripting, Localization Database
I used https://github.com/Siccity/xNode which has a permissive license. There's also a built in node solution in recent versions of Unity, but it's too volatile for me, so I went with this solution. If you need a dialogue editor for characters and want to use C# scripting that's what this asset is for, if you just need to make a node editor, I would recommend xNode.
-
Anyone interested in a Graph Node tool?
For the underlying framework are you using https://github.com/alelievr/NodeGraphProcessor or https://github.com/Siccity/xNode ? (and if not - how why did you choose to roll your own? )
-
Looking for a story planning tool.
The other day I started looking into this. Discovered xnode for unity https://github.com/Siccity/xNode
-
How do you create your branching dialogue paths?
Xnode
- I want to try my hand at making a simple Visual Scripting asset for the Unity Editor. What exactly is a "node"? I would like my node object to stretch so it can't be a sprite.
-
Is there an asset that adds visual scripting to an in-game level editor (for VR)?
I’ve just finished implementing something sort of like that, and xNode provides node functionality that I found really useful.
-
Made a Voxel Engine with procedural generation stuffs
https://github.com/Siccity/xNode check it and its docs
What are some alternatives?
imgui-godot - Dear ImGui plugin for Godot 4 (C#)
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Unity-WinForms - A Windows Forms port for Unity3d
DawgSharp - DAWG String Dictionary in C#
LiveCharts2 - Simple, flexible, interactive & powerful charts, maps and gauges for .Net, LiveCharts2 can now practically run everywhere Maui, Uno Platform, Blazor-wasm, WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.
SliccDB - Light Embedded Graph Database for .net
Events-.NET - A simple Windows desktop GUI for visualizing CSV event log files
nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
XCharts - A charting and data visualization library for Unity. Unity数据可视化图表插件。
PBE-Polaris-Bios-Editor-1.7.4 - Polaris Bios Editor PBE 1.7.5 [Moved to: https://github.com/IndeedMiners/PolarisBiosEditor]
Pplus - A FULLY PARELLISED FALLING SANDS SIMULATION IN UNITY WITH COMPUTE SHADERS AND HLSL THIS IS NOT COMPLETE ! the project draws inspiration from this tutorial https://www.youtube.com/watch?v=ItPTBSeGjdM b feel free to submit or take code from the project
EditorStylesScriptable - Small utility addon for Unity to have all EditorStyles cached in a ScriptableObject with previews. Can use the GUIStyles for custom editors, tools or even at game runtime.