GUIGraphDrawer
GUI Utility capable of drawing GPU accelerated graphs (by gustavopsantos)
ImGui.NET
An ImGui wrapper for .NET. (by ImGuiNET)
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GUIGraphDrawer | ImGui.NET | |
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1 | 17 | |
11 | 1,722 | |
- | 2.0% | |
0.0 | 6.7 | |
over 2 years ago | 26 days ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GUIGraphDrawer
Posts with mentions or reviews of GUIGraphDrawer.
We have used some of these posts to build our list of alternatives
and similar projects.
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I've made a graph gui utility that works inside inspectors and inside builds also
The graph is GPU accelerated, heres the code if anyone is interested https://github.com/gustavopsantos/GUIGraphDrawer
ImGui.NET
Posts with mentions or reviews of ImGui.NET.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-01.
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Using ImGui.NET with SDL2-CS?
Now I'm trying to integrate ImGui into the engine. One solution I found was using this but as far as I can tell it locks you into using OpenGL which is something I would like to avoid as one of the main selling points of SDL2 for me is it's abstraction over the rendering backend.
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c# native with a gui
In additiona to imgui wrapper which works great with NativeAOT, only slight nudge and you have 10Mb executable. With all deps it's 13Mb. Also there Avalonia mentioned in sibling message which work great and in 11.0-preview5 probably would not need any additional configuraiton. In case if OP is have soft spot for web tech, he can use photino.Blazor which also with slight modifications would simply works and produce 27Mb executable.
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Custom geometry gets rendered on top of Imgui
Imgui gets rendered using ImguiRenderer provided here in the example: https://github.com/mellinoe/ImGui.NET/tree/master/src/ImGui.NET.SampleProgram.XNA
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Need help with converting C++ to C#
I'm converting rlImGui from C++ to C# so I can use it with ImGui.NET and Raylib-cs but I'm getting stuck at a couple places. I don't know how to convert line 331 to C# since in ImGui.NET cmd.UserCallback is an IntPtr and not something I can call. I did a quick google search and you can use the Marshal library to convert it to a callable delegate but I think you need to also have the delegate known to do that. There's also line 82 but that is specific to Raylib. The function it calls does not seem to be included in Raylib-cs. Also, rlImGui keeps using a Texture type but that is not defined in Raylib-cs or ImGui.NET. I assume I can substitute it with Texture2D from Raylib-cs but I'm not to the point in porting to see if Texture2D has the necessary fields/properties/methods.
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Strange ImGui issue possibly related to ImGui.PushID()
ImGui.NET 1.87.3 (using the example implementation)
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ImGui::ImageButton with a MonoGame Texture2D
If you use this example implementation for XNA/MonoGame, you can just use ImGuiRenderer.BindTexture() which returns an IntPtr.
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Are there any low-level library options for creating desktop apps?
The only thing I could really think of is something like ImGui for C# (https://github.com/mellinoe/ImGui.NET) but I've never used it. It's going to give you some simple wrappers around ImGui (https://github.com/ocornut/imgui) but even this is going to lock you into the UI framework -- you can't just "draw a rectangle" per se and use it as a "control." Do note however this is an "immediate mode" GUI which is different from how most general desktop windowing systems work in "retained mode" (which are typically event driven, which saves on computing power to not draw the same stuff over and over).
- WinForms
- Free UI frameworks for NET .Core 6 Winforms?
- does anyone have an imgui cs renderer with a working text input?