GPipe VS reanimate

Compare GPipe vs reanimate and see what are their differences.

GPipe

Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library (by tobbebex)

reanimate

Haskell library for building declarative animations based on SVG graphics (by reanimate)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
GPipe reanimate
- 14
155 1,101
- 0.5%
4.0 0.0
7 months ago 4 months ago
Haskell Haskell
MIT License LicenseRef-PublicDomain
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GPipe

Posts with mentions or reviews of GPipe. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning GPipe yet.
Tracking mentions began in Dec 2020.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing GPipe and reanimate you can also consider the following projects:

Chart - A 2D charting library for haskell

manim - Animation engine for explanatory math videos

glade

brick - A declarative Unix terminal UI library written in Haskell

vulkan - Haskell bindings for Vulkan

plot-light - A lightweight plotting library, exporting to SVG

implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...

OpenGL - Haskell bindings to OpenGL

free-game - The free game engine

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

tart - Tart - draw ASCII art in the terminal with your mouse!

manim - A community-maintained Python framework for creating mathematical animations.