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[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
What are some alternatives?
gloss - Painless 2D vector graphics, animations and simulations.
glade
OpenGL - Haskell bindings to OpenGL
vulkan - Haskell bindings for Vulkan
reanimate - Haskell library for building declarative animations based on SVG graphics
timeplot - Analyst's swiss army knife for visualizing data from ad-hoc log files
implicit - A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...
Win32 - Haskell support for the Win32 API
tart - Tart - draw ASCII art in the terminal with your mouse!
diagrams-lib - Diagrams standard library
free-game - The free game engine
plot-light - A lightweight plotting library, exporting to SVG