Orochi VS naga

Compare Orochi vs naga and see what are their differences.


By GPUOpen-LibrariesAndSDKs


Universal shader translation in Rust (by gfx-rs)
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Orochi naga
5 27
140 1,286
0.7% 4.6%
6.2 6.5
11 days ago 1 day ago
C++ Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of Orochi. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-18.


Posts with mentions or reviews of naga. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-03.

What are some alternatives?

When comparing Orochi and naga you can also consider the following projects:

wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.

wgsl.vim - WGSL syntax highlight for vim

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

gpuweb - Where the GPU for the Web work happens!

vscode-wgsl - VsCode Syntax highlight for WGSL files

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

noclip.website - A digital museum of video game levels

learn-wgpu - Guide for using gfx-rs's wgpu library.

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.

WASI - WebAssembly System Interface

wgpu-rs - Rust bindings to wgpu native library