Orochi
ROCm-OpenCL-Runtime
Our great sponsors
Orochi | ROCm-OpenCL-Runtime | |
---|---|---|
5 | 15 | |
187 | 171 | |
12.8% | - | |
5.7 | 0.0 | |
6 days ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Orochi
-
Blender 3.6 (huge AMD gains with HIP RT) reaches Beta Phase 3
While you're waiting for the HIP SDK to release, check out Orochi as an alternative https://github.com/GPUOpen-LibrariesAndSDKs/Orochi
-
AMD Posts Patch Enabling Vega APU/GPU Support For Blender's HIP Backend
This isn't a full-fledged SDK but if you develop using the driver/runtime API and nvrtc on Linux, you could certainly use this library to make it run on Windows https://github.com/GPUOpen-LibrariesAndSDKs/Orochi Bonus - it also lets you compile a single binary that runs on both CUDA and HIP!
-
First time in 2 years I was able to get Blender running with an AMD GPU on Linux!
You can't run CUDA binaries directly. But you can use a wrapper library like Orochi to run both CUDA and HIP using a single binary that dynamically links with CUDA/HIP libraries at runtime https://github.com/GPUOpen-LibrariesAndSDKs/Orochi
-
How are Vulkan, CUDA, Triton and all other things connected?
I stumbled across orochi from AMD while looking for their FSR2.0 implementation, which basically boils down to being a wrapper over Cuda and HIP. I don't know if it is still maintained or functional, but heres the link if anyone is interested: https://github.com/GPUOpen-LibrariesAndSDKs/Orochi
- Orochi – dynamic loading of HIP/CUDA from a single binary
ROCm-OpenCL-Runtime
-
ROCm Is AMD's #1 Priority, Executive Says
Its not that they're supporting buggy code, they just downgraded the quality of their implementation significantly. They made the compiler a lot worse when they swapped to rocm
https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime/iss... is the tracking issue for it filed a year ago, which appears to be wontfix largely because its a lot of work
OpenCL still unfortunately supports quite a few things that vulkan doesn't, which makes swapping away very difficult for some use cases
-
rocm-opencl (rocm-opencl-runtime) rx 6600 xt support
There's https://docs.amd.com/bundle/ROCm-Installation_FAQ/page/Frequently_Asked_Questions.html which leads to a page which doesn't list any gpus that I can see, there's https://rocm.docs.amd.com/en/latest/release/gpu_os_support.html which lists "RDNA2" , there's https://github.com/RadeonOpenCompute/ROCm/issues/1698 which is from last year and mentions changing an env for the RX 6600 XT (navi 23) . Not a lot is mentioned in the readme of https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime .
-
Install ROCm Fedora 38
$ dnf info rocm-opencl Installed Packages Name : rocm-opencl Version : 5.4.3 Release : 2.fc38 Architecture : x86_64 Size : 1.7 M Source : rocm-opencl-5.4.3-2.fc38.src.rpm Repository : @System From repo : updates Summary : ROCm OpenCL Runtime URL : https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime License : MIT Description : ROCm OpenCL language runtime. : Supports offline and in-process/in-memory compilation.
-
Horrible Code, Clean Performance
Thank you for subscribing to AMD OpenCL Facts! To unsubscribe please type AARRHGHGH. I'm open for questions though, and the bug report for this is here. For more mildly disgruntled rambling:
-
First time in 2 years I was able to get Blender running with an AMD GPU on Linux!
Eg this bug about shared cl/gl textures with mipmaps being broken has now breached its first birthday, without even acknowledgement - basic cl/gl functionality here. This bug took a year for a fix to make its way into a public driver. And this fairly performance critical bug is just "wontfix", and also a significant downgrade from their old driver stack
- Final fantasy 7 remake Green artifacts after switching to amd proprietary drivers
-
So far I'm unconvinced a 34MB binary blob is more free than OpenZFS.
Its definitely workable if you're willing to put in the effort (except for things that are straight up broken in some cases, like device side enqueue), but there are some issues that require.. fairly major workarounds
-
New NVIDIA Open-Source Linux Kernel Graphics Driver Appears
Their implementation is here: https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime
-
C++ Show and Tell - April 2022
After a lot of moderately annoyed testing, I discovered that the AMD OpenCL implementation is.. rather dumb. If any two kernels share any arguments arguments, it inserts a command barrier between the two, hard-stalling the GPU. After filing a bug, it turns out this is wontfix as well, which is doubly bad. There's no set of flags in OpenCL that you can use to fix this either
-
[TPU] AMD ROCm 4.5 Drops "Polaris" Architecture Support
What's particularly bizarre, is that with one bug report I filed, they claim to have fixed it internally in april, but.. no public driver has ever been released with the fix. For 7 months? Which is just a bizarre software development process
What are some alternatives?
SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
ROCm - AMD ROCm™ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]
Stable-Diffusion-ONNX-FP16 - Example code and documentation on how to get Stable Diffusion running with ONNX FP16 models on DirectML. Can run accelerated on all DirectML supported cards including AMD and Intel.
tensorflow-upstream - TensorFlow ROCm port
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
seer - Seer - a gui frontend to gdb
rocm-arch - A collection of Arch Linux PKGBUILDS for the ROCm platform
naga - Universal shader translation in Rust
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
wgpu - Cross-platform, safe, pure-rust graphics api.
chrgfx - Converts to and from tile based graphics from retro video game hardware