GPU Image VS FidelityFX-FSR

Compare GPU Image vs FidelityFX-FSR and see what are their differences.

GPU Image

An open source iOS framework for GPU-based image and video processing (by BradLarson)

FidelityFX-FSR

FidelityFX Super Resolution (by GPUOpen-Effects)
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GPU Image FidelityFX-FSR
1 49
20,172 1,998
- 0.0%
0.0 0.0
2 months ago almost 2 years ago
Objective-C C
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GPU Image

Posts with mentions or reviews of GPU Image. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-07.

FidelityFX-FSR

Posts with mentions or reviews of FidelityFX-FSR. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-09.
  • Starfield’s missing Nvidia DLSS support has been added by a free mod
    2 projects | news.ycombinator.com | 9 Sep 2023
    Also DLSS has pretty strict requirements in advertising, requiring nvidia logo & adverts on splash screens and give nvidia any rights to use your app in their own advertising. [0] It's certainly not "free". A completely night and day difference to FSR, which just uses MIT [1]

    Lots of people online seem to believe both are "free", so the only reason why you wouldn't implement one is some back room deal. But in my experience, just getting everyone into the same room to sign off on things like that is hard.

    [0] https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt

    [1] https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/maste...

  • Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
    6 projects | /r/Amd | 30 Jun 2023
    "IT doesn't work that way. DLSS may be a click in some Unreal Games, but custom engines? Yeah, no. You need to modify the code to implement it, which is PROHIBITED by the license Nvidia has you accept when you accept their SDK terms: https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt DLSS is not FOSS (Free and Open Source) like FSR. For comparison, FSR's license that lets you do whatever the hell you need to get it functioning in the game or improve performance: https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt Blame Nvidia for devs not wanting to touch non-free code and enter a legal agreement where they may be litigated down the line...for implementing a technology that SELLS Nvidia GPUs. It's literally like me threatening to sue you for bringing customers to my business. Again, blame Nvidia. By the way, they are also the one that sold you the feature, so let them be the one to implement it. I keep hearing Nvidia is a "god tier software company" but can't implement DLSS on the driver side? Somehow I don't buy it, especially when they release game-ready drivers anyway. And before someone brings up the BS argument it needs game data, anyone can find those memory addresses to get to the engine or they can ask. Considering they are Nvidia, don't think any game dev will keep silent about it or how to interface with their game if there are driver issues. EDIT: Also just so you know, XeSS is also under a similarly stupid license as DLSS XeSS License: https://github.com/intel/xess/blob/main/licenses/LICENSE.pdf Keep in mind this nugget from Intel's license: "No reverse engineering, decompilation, or disassembly..." Only issue is that games need to be DECOMPILED when DEBUGGED! "
  • Nvidia Video Super Resolution Comes to Firefox: How to Test
    1 project | /r/firefox | 11 May 2023
    FSR 1.0 is a simpler, open source implementation, isn't it?
  • Portal RTX (Remix) - underutilization on RDNA2 hardware
    3 projects | /r/Amd | 13 Dec 2022
    Same Unity release had also included FSR (which are open-source shaders: one, two)
  • I'm a noob
    1 project | /r/SteamDeck | 23 Nov 2022
    It’s also only part of FSR. If the point your trying to make is that FSR is just fancy lanzcos, it’s not. You can see for yourself if you’re able to read C code: https://github.com/GPUOpen-Effects/FidelityFX-FSR
  • Upscaling video using ML
    1 project | /r/FlutterDev | 17 Oct 2022
    I'd recommend using AMD's FSR1 instead for this. It's designed for games so it should run very fast and looks reasonably good (using Lanczos).
  • OW2 Settings - High Quality Upsampling
    1 project | /r/Competitiveoverwatch | 7 Oct 2022
    High quality upsampling is a shader to upscale lower render scale images into your native display resolution, for the implementation see: https://github.com/GPUOpen-Effects/FidelityFX-FSR
  • Anyone else see those ludicrous rtx 4090/4080 prices?
    1 project | /r/newzealand | 21 Sep 2022
    It goes one further too because FSR is open source so if you wanted (and knew what you were doing) you could go and look yourself https://github.com/GPUOpen-Effects/FidelityFX-FSR
  • It's time to upscale FSR 2 even further: Meet FSR 2.1!
    1 project | /r/Games | 9 Sep 2022
    Here's a rather concise explanation. And again, the source is available.
  • There is a CPU-bound problem with Tarkov since the wipe...
    2 projects | /r/EscapefromTarkov | 13 Jul 2022
    FSR source code is available on Github, so is much better documented FSR2.0.

What are some alternatives?

When comparing GPU Image and FidelityFX-FSR you can also consider the following projects:

MetalPetal - A GPU accelerated image and video processing framework built on Metal.

FidelityFX-CAS - Contrast Adaptive Sharpening (CAS)

GPUImage 2 - GPUImage 2 is a BSD-licensed Swift framework for GPU-accelerated video and image processing.

FSRCNN-TensorFlow - An implementation of the Fast Super-Resolution Convolutional Neural Network in TensorFlow with a focus on artifact mitigation

SDWebImage - Asynchronous image downloader with cache support as a UIImageView category

Magpie - An all-purpose window upscaler for Windows 10/11.

Kingfisher - A lightweight, pure-Swift library for downloading and caching images from the web.

proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components

GPUImage 3 - GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.

Waifu2x-Extension-GUI - Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.

TinyCrayon - A smart and easy-to-use image masking and cutout SDK for mobile apps.

realsr-ncnn-vulkan - RealSR super resolution implemented with ncnn library