GLTFUtility
ILSpy
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GLTFUtility | ILSpy | |
---|---|---|
4 | 42 | |
936 | 19,954 | |
- | 2.3% | |
0.0 | 9.2 | |
6 months ago | 7 days ago | |
C# | C# | |
MIT License | Copyright 2011-2015 AlphaSierraPapa |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GLTFUtility
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GLTFUtility VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
ILSpy
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C# Testing Playgrounds for old versions?
Well, it might not be exactly what you're asking for, but ILSpy lets you choose what version of C# you wish to decompile an assembly to. This is great for learning how a specific feature used to be coded in C# prior to some new syntax/compiler feature being added.
- Regex Engine Internals as a Library
- How to make mods?
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I made a DLL INteroreter that Allows the user to invoke methods with parameters in ANY DLL File
You will thoroughly enjoy this, then.
- Learning how to mod
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The Rider IDE is able to disassemble C# code into High-level C#, Low-level C#, and IL. Is there a command line tool that can do this too, or is this proprietary?
I've only used their GUI frontend myself, but ILSpy is also available as a library and command line tool.
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What does Realm.Fody do?
As you can see IL code is not exactly human readable, and it's also quite verbose. If you want to have an idea of how your code looks like in IL you can use a decompiler tool such as JustDecompile or ILSpy.
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GDScript Export Mode usage for commercial or online games
Take a random piece of C# software, run it through ILSpy, and be amazed at the results.
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What’s your favorite dev story so far in your career?
My job was simple: using the trial .exe, reverse-engineer their file format. Simple enough - I love this shit. The biggest roadblock: the trial version doesn't allow you to save files, so we were kind of screwed. Then, after a few minutes of playing around, I noticed that the UI looks suspiciously familiar to a .NET program. So I went to Google to see if there's any .NET disassemblers out there, and luckily, there is! I opened the .exe in the disassembler, and next thing I knew I was looking at .NET intermediate code. My next step: figure out how to enable the save button. Turns out the "trial version" is actually the full program, just with an additional routine at the beginning that checks for a license. I was able to find this in the IC, and found the exact point at which trial mode is activated: a single jump statement. I simply turned this into a NOOP, re-assembled the binary, and next thing I knew, I had successfully hacked one of our competitors' software.
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Documentation of the .cia file format and 3DS injection
Those apps are written in .NET and are compiled to CIL, which is easily decompilable with a tool such as ILSpy or the Mono disassembler
What are some alternatives?
dnSpy - .NET debugger and assembly editor [Moved to: https://github.com/dnSpy/dnSpy]
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
JustDecompile Engine - The decompilation engine of JustDecompile
dnSpy
AvaloniaILSpy - Avalonia-based .NET Decompiler (port of ILSpy)
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity
Celeste - Celeste Bugs & Issue Tracker + some Source Code
glTFast - Efficient glTF 3D import / export package for Unity
reko - Reko is a binary decompiler.
glTF-Shell-Extensions - Microsoft Windows shell extensions that pack .gltf to .glb and unpack .glb to .gltf
MediaPipeUnityPlugin - Unity plugin to run MediaPipe