GASContent
DISCONTINUED
PBCharacterMovement
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GASContent | PBCharacterMovement | |
---|---|---|
2 | 11 | |
686 | 1,144 | |
- | 2.0% | |
0.0 | 4.5 | |
over 1 year ago | 6 months ago | |
C++ | ||
- | MIT License |
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GASContent
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Exploring GAS and need some help
Here is the most useful collection of documentation and project examples I've ever found in the internet: https://github.com/Pantong51/GASContent
PBCharacterMovement
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Porting unity code into unreal.
I am not super familiar on the intricate details, but isn't the Quake style movement very similar to what is present in Half Life (from its roots as in Quake derived GoldSrc to Source). If so, I think you might find PBCharacterMovement, its an implementation of Half Life style movement in UE for Project Borealis (a fan spiritual successor to HL2).
Judging by the issue thread re: 4.26 support, the devs are pretty open to PRs that extend support.
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Meta-Learning: UE SDK/Game Systems Design
There are a few projects that have open source modules that implement various systems (https://github.com/alanedwardes/Estranged.Core, https://github.com/ProjectBorealis/PBCharacterMovement/, https://github.com/sinbad/SPUD) that you could use to get an idea re: how people organize their stuff.
What are some alternatives?
ue5-style-guide - An attempt to make Unreal Engine 4 projects more consistent
GASShooter - Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
ue5-multiworld-demo - "MultiWorld" UE5 plugin demo
Microsoft-OpenXR-Unreal - An Unreal Engine game plugin providing additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.
ericw-tools - Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.
Half-Life-Alyx-novr - SteamVR driver for Half-Life-Alyx for playing without VR / драйвер для игры без VR
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
DlgSystem - Dialogue Plugin System for Unreal Engine
quake_authmdl - Authentic Model Improvements for Quake
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]