GASContent VS PBCharacterMovement

Compare GASContent vs PBCharacterMovement and see what are their differences.

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GASContent PBCharacterMovement
2 11
686 1,144
- 2.0%
0.0 4.5
over 1 year ago 6 months ago
C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GASContent

Posts with mentions or reviews of GASContent. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-13.

PBCharacterMovement

Posts with mentions or reviews of PBCharacterMovement. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-21.
  • Porting unity code into unreal.
    3 projects | /r/unrealengine | 21 Mar 2022
    I am not super familiar on the intricate details, but isn't the Quake style movement very similar to what is present in Half Life (from its roots as in Quake derived GoldSrc to Source). If so, I think you might find PBCharacterMovement, its an implementation of Half Life style movement in UE for Project Borealis (a fan spiritual successor to HL2).
    3 projects | /r/unrealengine | 21 Mar 2022
    Judging by the issue thread re: 4.26 support, the devs are pretty open to PRs that extend support.
  • Meta-Learning: UE SDK/Game Systems Design
    3 projects | /r/unrealengine | 10 Sep 2021
    There are a few projects that have open source modules that implement various systems (https://github.com/alanedwardes/Estranged.Core, https://github.com/ProjectBorealis/PBCharacterMovement/, https://github.com/sinbad/SPUD) that you could use to get an idea re: how people organize their stuff.

What are some alternatives?

When comparing GASContent and PBCharacterMovement you can also consider the following projects:

ue5-style-guide - An attempt to make Unreal Engine 4 projects more consistent

GASShooter - Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin

ue5-multiworld-demo - "MultiWorld" UE5 plugin demo

Microsoft-OpenXR-Unreal - An Unreal Engine game plugin providing additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.

ericw-tools - Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils

HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.

Half-Life-Alyx-novr - SteamVR driver for Half-Life-Alyx for playing without VR / драйвер для игры без VR

source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013

DlgSystem - Dialogue Plugin System for Unreal Engine

quake_authmdl - Authentic Model Improvements for Quake

RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]