Fyrox
3D and 2D game engine written in Rust (by FyroxEngine)
macroquad
Cross-platform game engine in Rust. (by not-fl3)
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Fyrox | macroquad | |
---|---|---|
61 | 56 | |
7,113 | 2,686 | |
2.6% | - | |
9.9 | 7.8 | |
3 days ago | 15 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fyrox
Posts with mentions or reviews of Fyrox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-22.
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Alternative Game Engines for Marooned Unity Developers
checkout https://fyrox.rs
- List of Unity alternatives
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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
I would say Bevy isn't really similar to Unity. Something like Fyrox - https://fyrox.rs/ - would be more similar. Bevy is more low level and lacks an editor (as of now, it's planned)
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What is Rust's potential in game development?
Besides Bevy there’s also Fyrox Engine that looks very promising. https://fyrox.rs/
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NANOVOID Devlog #1: Lua Scripting
We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
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What’s an actual use case for Rust
Game engines (Bevy, Fyrox)
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10 lesser known engines to make games for fun and relax
also fyrox.rs
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What is missing in the rust game dev universe?
The Fyrox engine has a visual editor, you might want to check it out.
- Projects/Crates to Contribute To?
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What are the disadvantages of Rust?
yes. check out https://bevyengine.org and https://fyrox.rs for whole engines. theres also things like macroquad, nannou, piet, femtovg for higher level drawing and rendering abstractions and if you want something lower level i highly recommend wgpu (graphics abstraction over Vulkan, WebGL, Metal and more)
macroquad
Posts with mentions or reviews of macroquad.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-14.
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Deploying your Rust WASM Game to Web with Shuttle & Axum
See the macroquad docs for full details on building a WASM game.
- Not only Unity...
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HELP: Unique ID's starting at 0 for each Type, advancing by one.
There were even discussions about deprecating static mut. Even if you think you got it right, there are too many things that might go wrong, like aliasing. For example, macroquad needs a complete rewrite because of their static mut.
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Learning project - board game Yinsh using macroquad
It's based on macroquad and you can play the wasm version here: https://unvirtual.github.io/yinsh-rs/
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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Limitations of wasm for a small board game?
Given that you are making a game, you might want to consider using a game framework such as https://github.com/not-fl3/macroquad/.Macroquad has full support for WASM, and will allow you to render your game both locally and in the browser via WASM depending on how you compile it.
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2D game with barebone graphics library
Compare the basic examples to draw a simple shape like a triangle in wgpu (https://github.com/gfx-rs/wgpu/blob/master/wgpu/examples/hello-triangle/main.rs), and in macroquad (https://github.com/not-fl3/macroquad/blob/master/examples/basic_shapes.rs).
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C++'s smaller cleaner language
Comparing raylib to bevy is like comparing a scooter to a sports car. They're not particularly comparable in functionality or design. If you want a fairer comparison, see macroquad.
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Fish Folk: Jumpy v0.5 – completed MVP of Bevy rewrite
Macroquad. https://github.com/not-fl3/macroquad
- SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
What are some alternatives?
When comparing Fyrox and macroquad you can also consider the following projects:
bevy - A refreshingly simple data-driven game engine built in Rust
miniquad - Cross platform rendering in Rust
ggez - Rust library to create a Good Game Easily
Godot - Godot Engine – Multi-platform 2D and 3D game engine
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
raylib - A simple and easy-to-use library to enjoy videogames programming
gdnative - Rust bindings for Godot 3
nakama - Distributed server for social and realtime games and apps.
nannou - A Creative Coding Framework for Rust.
vulkano-examples - Examples of using vulkano
wgpu - Cross-platform, safe, pure-rust graphics api.