FsPickler VS Protobuf.NET

Compare FsPickler vs Protobuf.NET and see what are their differences.

Protobuf.NET

Protocol Buffers library for idiomatic .NET (by protobuf-net)
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FsPickler Protobuf.NET
- 10
321 4,517
0.0% 1.4%
0.0 6.5
about 2 years ago 8 days ago
F# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FsPickler

Posts with mentions or reviews of FsPickler. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning FsPickler yet.
Tracking mentions began in Dec 2020.

Protobuf.NET

Posts with mentions or reviews of Protobuf.NET. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-09.
  • ProtoBuf message serialization in Akka.NET using protobuf-net
    2 projects | dev.to | 9 Feb 2023
    This article requires that reader is familar with core concept of Akka.NET serialization (see https://getakka.net/articles/serialization/serialization.html) and ProtoBuf-Net library (see https://github.com/protobuf-net/protobuf-net).
  • Auto-Incrementing Sequences
    2 projects | dev.to | 8 Jan 2023
    The model used, a simple invoice which uses protobuf-net 1 NuGet package to store information in a binary file.
  • A .NET source generator for generating object mappings. Trimming save and fast. Inspired by MapStruct.
    3 projects | /r/programming | 28 Feb 2022
    Not sure if it works with gRPC but I really like how Protobuf.NET uses attributes like other serializers instead of needing to write a .proto and generate (not-very-C#-friendly) classes from it. Well, until you need to interop with other languages.
  • Practice resources for handling and optimizing large game data sets?
    3 projects | /r/Unity3D | 1 Feb 2022
    I mentioned JSON, but there are many formats that are much more efficient. I can mention FlatBuffers, MessagePack and ProtoBuf. These are the ones I've used myself, and personally I'm most comfortable with MessagePack and ProtoBuf. I don't think the performance would be an issue if you had to choose between these three, it's mostly the API that is different.
  • Automatically generate proxy services for blazor wasm+asp.net core?
    1 project | /r/Blazor | 27 Jan 2022
    The closest way would be using Grpc.Web + Protobuf.net. The overall experience is pretty close to WCF server + Client where you share a common interface and let the client and server just call through those.
  • gRPC Development experience in modern .NET
    7 projects | /r/dotnet | 12 Nov 2021
    Grpc Web with Blazor WASM is a really pleasant experience so far imo for my personal projects at home. You have strongly typed models and methods and you have choice on sharing the contract between client and server if you're using code first instead of proto IDL files (e.g. protobuf-net).
  • What is your preferred way of creating application specific files for a local application?
    3 projects | /r/csharp | 4 Sep 2021
  • Integrating Apollo Studio with GraphQL for .NET - Part 2
    2 projects | dev.to | 28 May 2021
    It's pretty straight-forward to follow the protobuf-net docs to serialize the report, but we should really GZIP the stream for sending to reduce bandwidth consumption and improve performance:
  • Integrating Apollo Studio with GraphQL for .NET - Part 1
    2 projects | dev.to | 27 May 2021
    There are a number of Protobuf implementations for .NET Core, but I like protobuf-net as it's a nice, clean, Apache 2.0 Licensed implementation. It is also supported by protogen, a great online generator that will output protobuf-net classes ready for use (for its CSharp profile). If you open the latest schema from the link here, you can simply paste into the generator. NOTE: At the time of writing, [(js_preEncoded)=true] isn't supported by the generator, and can be removed from the proto schema.
  • Don't Use Protobuf for Telemetry
    8 projects | news.ycombinator.com | 30 Dec 2020
    > Protobuf-java is a little heavy [...] Just depending on the library adds 1.6MB and nearly 700 classes before you even generate your own message classes.

    By comparison, protobuf-net [1] is about 260KB and 68 classes. Python's [2] is a 1MB package download (with source).

    Why's the Java one so big?

    [1] https://github.com/protobuf-net/protobuf-net

    [2] https://pypi.org/project/protobuf

What are some alternatives?

When comparing FsPickler and Protobuf.NET you can also consider the following projects:

ProtoBuf - C# code generator for reading and writing the protocol buffers format

Protobuf - Protocol Buffers - Google's data interchange format

Msgpack-Cli - MessagePack implementation for Common Language Infrastructure / msgpack.org[C#]

MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]

Json.NET - Json.NET is a popular high-performance JSON framework for .NET

TcpClientIo - TcpClientIo Wrapper of TcpClient what help focus on WHAT you transfer over TCP, not HOW

ZeroFormatter - Infinitely Fast Deserializer for .NET, .NET Core and Unity.

FileHelpers - The FileHelpers are a free and easy to use .NET library to read/write data from fixed length or delimited records in files, strings or streams

Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).