Foreman2
factoriolab
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Foreman2 | factoriolab | |
---|---|---|
46 | 192 | |
144 | 424 | |
- | 6.6% | |
0.0 | 8.9 | |
14 days ago | 6 days ago | |
C# | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
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Foreman2
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Space exploration recipes
reminds me of https://github.com/DanielKote/Foreman2
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Applying a tech research cost multiplier to a Seablock run
Using a planner like YAFC, Foreman, Helmod, and Factory Planner is highly recommended. Also, the following mods are recommended for a megabase needed to finish a high-multiplier game:
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Graphical item dependency
Foreman2
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Py, but at work.
I would give foremana shot. Great for breaking down those brainmelt recipes
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Tips for anyone starting Pyanadons
Links to both: https://github.com/DanielKote/Foreman2
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Fresh meat to the grinder
Planning tools/mods come in many shapes and sizes. I personally like Helmod but it took a while to learn it. There is also Factory Planner. Or external tools like Foreman or YAFC.
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(Space Exploration) Am I the only one who finds it impossible to plan out a build without a clear visualization of the production chain like this? And why is it impossible to find charts or tools like this?
Adding one more: Foreman
I assume a tool like Foreman which loads Factorio data could theoretically load another game's data if it's converted to Factorio data.
- Seablock noob
- First S.E. run and WOW it’s a bit intimidating - this is how I visualized all the intermediaries/machinery for Utility Science
factoriolab
- Space exploration recipes
- Beginner here, is there any tips to make this like way smaller. At this point idek how ima do the other sciences
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can anyone tell some "golden ratios" for a beginner
Kirk's calc is superseded by https://factoriolab.github.io
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Graphical item dependency
https://factoriolab.github.io supports many popular factorio mods, if you want a web-based interface
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Py, but at work.
FactorioLab has some popular mods including Py's up to PyAL, but don't expect it to work at any decent speed, there are just too many recipes, and too many recipe versions.
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Space exploration calculator???
https://factoriolab.github.io/ has an option for SE. It's like Kirk McDonald's Factorio calculator.
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(Space Exploration) Am I the only one who finds it impossible to plan out a build without a clear visualization of the production chain like this? And why is it impossible to find charts or tools like this?
I don't know of generic tools, but I know FactorioLab has support for several games, so I assume things behind the scene can be compatible, if you have the correct data dump.
Then I grabbed this sprite sheet by looking at the dev tools page source for https://factoriolab.github.io after I selected the SE mod: https://i.imgur.com/H177ugr.jpg
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my spread used to make my builds
That's a nice spreadsheet, but you can do that with this website. And probably with less effort.
There is a mod for that, and a mod for that, and a website for that, and another website for that, and a standalone application for that for big modpacks like Seablock and Py
What are some alternatives?
FactoryPlanner - A mod for Factorio. Allows you to plan out your production in detail.
yafc - Powerful Factorio calculator/analyser that works with mods
factorio-blueprint-visualizer - A python library to artfully visualize Factorio Blueprints and an interactive web demo for using it.
SeaBlock - Factorio mod pack Sea Block
Foreman - Visual planning tool for the game Factorio
Sidekick - The main repository for the Sidekick project, a companion trade tool for Path of Exile.
factorio-lab-tools - Lua parser to build data and icons for FactorioLab base recipe sets
FactorioSimulation - Multiple tools for factorio stuff, most notably the belt balancer analyzer.
jira-clone-angular - A simplified Jira clone built with Angular, ng-zorro and Akita