FontainebleauDemo
libplanet
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FontainebleauDemo | libplanet | |
---|---|---|
2 | 2 | |
1,062 | 495 | |
2.6% | 0.6% | |
0.0 | 9.8 | |
over 1 year ago | 3 days ago | |
C# | C# | |
- | GNU Lesser General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FontainebleauDemo
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Slightly panning the camera away from the center of screen based on player's movement.
Scene is a modified version of Unity's [Fontainebleau](https://github.com/Unity-Technologies/FontainebleauDemo) demo.
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A windy morning in the mountains.
Hey! I'm using a script from Unity's Fontainebleau demo to render a quad mesh with the the standard shader and emissive material. Then I turn up the diffusion up to 10 in the post processing stack's bloom, which gives it the soft glow. If your scene is small enough, you can simply parent the quad mesh to your main camera, otherwise you might have to use a second camera or shader to get it to render behind everything.
libplanet
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Ubisoft-backed Blockchain RPG Lets Players ‘Fork’ the Game - Decrypt
What elements of the game are stored on the blockchain? Is gameplay itself on the blockchain, all items, only certain items, spells, potions? Everything is stored on the blockchain. We've been working on a new blockchain engine to make this as easy as possible: https://github.com/planetarium/libplanet.
- planetarium/libplanet: .NET Library for Serverless Multiplayer Game
What are some alternatives?
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NineChronicles - Unity client application for Nine Chronicles, a fully decentralized idle RPG powered by the community.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Graphene - Graphene for Unity UI Toolkit is a lightweight and modular framework for building user interfaces