FontainebleauDemo VS Graphene

Compare FontainebleauDemo vs Graphene and see what are their differences.

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FontainebleauDemo Graphene
2 1
1,062 143
2.6% -
0.0 3.7
over 1 year ago 3 months ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FontainebleauDemo

Posts with mentions or reviews of FontainebleauDemo. We have used some of these posts to build our list of alternatives and similar projects.
  • Slightly panning the camera away from the center of screen based on player's movement.
    1 project | /r/Unity3D | 17 Apr 2022
    Scene is a modified version of Unity's [Fontainebleau](https://github.com/Unity-Technologies/FontainebleauDemo) demo.
  • A windy morning in the mountains.
    1 project | /r/Unity3D | 25 Mar 2021
    Hey! I'm using a script from Unity's Fontainebleau demo to render a quad mesh with the the standard shader and emissive material. Then I turn up the diffusion up to 10 in the post processing stack's bloom, which gives it the soft glow. If your scene is small enough, you can simply parent the quad mesh to your main camera, otherwise you might have to use a second camera or shader to get it to render behind everything.

Graphene

Posts with mentions or reviews of Graphene. We have used some of these posts to build our list of alternatives and similar projects.
  • Movie streaming app in Unity 😏
    1 project | /r/Unity3D | 11 Jul 2021
    Oh yeah I am really looking forward to it becoming a standard. It's still in preview and lacks some features so I decided to not use it. Some poeple have even started making frameworks on top of it too like this: https://github.com/LudiKha/Graphene which is amazing.

What are some alternatives?

When comparing FontainebleauDemo and Graphene you can also consider the following projects:

buildtool - A powerful automation tool for quickly and easily generating builds with Unity.

unity-gui-windows - Draggable and scalable modular Canvas based GUI windows

OpenCAGE - A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.

unity-samples - A bunch of Unity Samples that allow jumpstarting of projects.

unity-package-wizard - Command-line wizard to simplify the creation of unity packages.

libplanet - Blockchain in C#/.NET for on-chain, decentralized gaming

ChromaTower - A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump"

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.

Empty Keys UI - User Interface Generator

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

UnityBookPageCurl - Page curl effect for Unity3d using UGUI