FontainebleauDemo
Graphene
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FontainebleauDemo | Graphene | |
---|---|---|
2 | 1 | |
1,062 | 143 | |
2.6% | - | |
0.0 | 3.7 | |
over 1 year ago | 3 months ago | |
C# | C# | |
- | MIT License |
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FontainebleauDemo
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Slightly panning the camera away from the center of screen based on player's movement.
Scene is a modified version of Unity's [Fontainebleau](https://github.com/Unity-Technologies/FontainebleauDemo) demo.
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A windy morning in the mountains.
Hey! I'm using a script from Unity's Fontainebleau demo to render a quad mesh with the the standard shader and emissive material. Then I turn up the diffusion up to 10 in the post processing stack's bloom, which gives it the soft glow. If your scene is small enough, you can simply parent the quad mesh to your main camera, otherwise you might have to use a second camera or shader to get it to render behind everything.
Graphene
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Movie streaming app in Unity 😏
Oh yeah I am really looking forward to it becoming a standard. It's still in preview and lacks some features so I decided to not use it. Some poeple have even started making frameworks on top of it too like this: https://github.com/LudiKha/Graphene which is amazing.
What are some alternatives?
buildtool - A powerful automation tool for quickly and easily generating builds with Unity.
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unity-samples - A bunch of Unity Samples that allow jumpstarting of projects.
unity-package-wizard - Command-line wizard to simplify the creation of unity packages.
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ChromaTower - A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump"
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.
Empty Keys UI - User Interface Generator
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
UnityBookPageCurl - Page curl effect for Unity3d using UGUI