FlipSolver2d
SPlisHSPlasH
FlipSolver2d | SPlisHSPlasH | |
---|---|---|
1 | 2 | |
2 | 1,630 | |
- | 1.8% | |
7.9 | 2.9 | |
17 days ago | 15 days ago | |
C++ | C++ | |
- | MIT License |
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FlipSolver2d
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Small timestep induces instability in flip simulation
Is that normal for FLIP to explode like this? What mistake in implementation might cause this? My understanding is that with more substeps FLIP updates accumulate more and more velocity, while PIC keeps getting new velocity from grid every substep, but i am unsure of how to fix it. Code: https://github.com/ArtNlk/FlipSolver2d
SPlisHSPlasH
What are some alternatives?
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