FlipSolver2d VS FluidX3D

Compare FlipSolver2d vs FluidX3D and see what are their differences.

FlipSolver2d

A 2d Flip/Pic solver implemented in C++ following "Fluid simulation for computer graphics" by Robert Bridson (by ArtNlk)
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FlipSolver2d FluidX3D
1 54
2 4,041
- -
7.9 8.7
1 day ago 9 days ago
C++ C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FlipSolver2d

Posts with mentions or reviews of FlipSolver2d. We have used some of these posts to build our list of alternatives and similar projects.
  • Small timestep induces instability in flip simulation
    1 project | /r/Simulated | 15 Jun 2022
    Is that normal for FLIP to explode like this? What mistake in implementation might cause this? My understanding is that with more substeps FLIP updates accumulate more and more velocity, while PIC keeps getting new velocity from grid every substep, but i am unsure of how to fix it. Code: https://github.com/ArtNlk/FlipSolver2d

FluidX3D

Posts with mentions or reviews of FluidX3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-25.

What are some alternatives?

When comparing FlipSolver2d and FluidX3D you can also consider the following projects:

Blender-FLIP-Fluids - The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.

HPX - The C++ Standard Library for Parallelism and Concurrency

webots - Webots Robot Simulator

lbm - A simple full-python 2D lattice-boltzmann code

WarpX - WarpX is an advanced electromagnetic & electrostatic Particle-In-Cell code.

pysph - A framework for Smoothed Particle Hydrodynamics in Python

SPlisHSPlasH - SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

McCode - The home of the McStas (neutrons) and McXtrace (x-rays) Monte-Carlo ray-tracing instrument simulation codes.

intel-extension-for-tensorflow - IntelĀ® Extension for TensorFlow*

ADIOS2 - Next generation of ADIOS developed in the Exascale Computing Program

OpenCL-Wrapper - OpenCL is the most powerful programming language ever created. Yet the OpenCL C++ bindings are cumbersome and the code overhead prevents many people from getting started. I created this lightweight OpenCL-Wrapper to greatly simplify OpenCL software development with C++ while keeping functionality and performance.

FsRayTracer - This project is an F# implementation of a raytracer based on the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by James Buck

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