FiniteStateEntropy
GLFW
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FiniteStateEntropy | GLFW | |
---|---|---|
4 | 78 | |
1,263 | 12,172 | |
- | 1.6% | |
0.0 | 9.3 | |
over 1 year ago | 7 days ago | |
C | C | |
BSD 2-clause "Simplified" License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FiniteStateEntropy
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Intel QuickAssist Technology Zstandard Plugin for Zstandard
It's obsolete. It's limited to 32KB LZ window with huffman coding. Zstd can use a much larger window (8MB recommended) and a much better entropy coder: https://github.com/Cyan4973/FiniteStateEntropy
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Worries about tANS?
tANS block based : FSE
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Silly Lossy Text Compression Idea
Sounds similar to: https://github.com/Cyan4973/FiniteStateEntropy
https://arxiv.org/abs/1311.2540
> The modern data compression is mainly based on two approaches to entropy coding: Huffman (HC) and arithmetic/range coding (AC). The former is much faster, but approximates probabilities with powers of 2, usually leading to relatively low compression rates. The latter uses nearly exact probabilities - easily approaching theoretical compression rate limit (Shannon entropy), but at cost of much larger computational cost.
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C Deep
FiniteStateEntropy - Two highly efficient compression codecs optimized for modern CPUs. BSD-2-Clause
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
Snappy - A fast compressor/decompressor
SDL - Simple Directmedia Layer
zstd - Zstandard - Fast real-time compression algorithm
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
zlib-ng - zlib replacement with optimizations for "next generation" systems.
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
brotli - Brotli compression format
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
LZFSE - LZFSE compression library and command line tool
OpenSceneGraph - OpenSceneGraph git repository
LZMA - (Unofficial) Git mirror of LZMA SDK releases
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)