Farmtronics
Stardew64Installer
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Farmtronics | Stardew64Installer | |
---|---|---|
4 | 2 | |
40 | 10 | |
- | - | |
5.1 | 8.3 | |
10 months ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Farmtronics
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Announcing Mini Micro 1.2.1
an update to the Farmtronics mod for Stardew Valley, to be more compatible with the latest version of the game
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Getting Started With Farmtronics
We have gone over how to install both the Mod API for Stardew Valley and the Farmtonics Mod itself. But what about once you load the game for the first time?
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Advent of Code (in MiniScript), Day 12
So this is a classic path-finding problem, for which A* (also known as best-first search) is the standard solution. I know I've written that a few times in the past, but I didn't have a standard library for it just sitting around. I searched my hard drive for file names containing "path" and ".ms", expecting to find a path-finding module I seem to recall writing for Farmtronics. But instead I found this script from a half-written space trader game called Starfarer.
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How Do I ContentPatch a Mod's Assets?
Specifically, any file I please in Farmtronic's assets, with particular interest in the graphics assets and /sys/startup.ms
Stardew64Installer
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Having problems using Stardew Valley 64bit
For the record, it's considerably more useful to report this stuff here, so I can actually see it: https://github.com/Steviegt6/Stardew64Installer/issues
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Too many mods for Stardew Valley
If you want to play with 400+ mods, you need to try Stardew 64-bit. It is made by turning 64-bit linux Stardew into 64-bit Windows Stardew with a lot of modding around. And even if you get it up, too many mods will slow it down even though 32-bit windows runs all those mods at full speed. It will also crash randomly. A small 1% of your mods won't work till tha mod authors fix it to work with 64-bit Stardew. And most importantly, they are trying to make Stardew 64-bit work perfectly. You will need SMAPI 3.10 to use Stardew 64-bit. https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows. If you encounter any 64-bit Stardew bugs report it to their page, not the mod author's page on the nexus.
What are some alternatives?
Starfarer
SMAPI - The modding API for Stardew Valley.
minibasic - BASIC interpreter for Mini Micro
NpcAdventures - It's time to adventure! Go to an adventure with Pelican Town's villagers!
minimicro-sysdisk - Contents of the /sys disk for the Mini Micro virtual computer
BepInEx - Unity / XNA game patcher and plugin framework
Stardrop - Stardrop is an open-source, cross-platform mod manager for the game Stardew Valley.
minimicro-editor-themes - Custom colors (themes) for the built-in code editor in Mini Micro
StackSplitX - A Stardew Valley Mod that allows you to quickly and easily split stacks into a custom amount.
stardew-access - An accessibility mod for Stardew Valley with screen reader and keyboard only support!
JoysOfEfficiency - A Stardew Valley Utilty Set Mod