FarPlaneTwo
CC-Tweaked
Our great sponsors
FarPlaneTwo | CC-Tweaked | |
---|---|---|
28 | 55 | |
1,449 | 823 | |
0.0% | 4.4% | |
4.2 | 9.4 | |
11 days ago | 4 days ago | |
Java | Java | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FarPlaneTwo
-
Top performance mods?
FarPlaneTwo
- 30,000,000 blocks renderdistance(the whole minecraft world) in 24 fps
-
looking for better performance mods for a 2070 rtx (or just sodium costume settings)
I am sure these are all. Also, we are desprately waiting for this: https://github.com/PorkStudios/FarPlaneTwo
-
Some of the most ambitious mostly unheard of mods out there. Many of which are not stable but still impressive. Most don't add content to the game but what they do is still incredible to me.
FarPlaneTwo I didn't realize Minecraft didn't a LOD Renderer already. I though it was standard in every modern game. (Unstable)
-
This guy created a level of detail mod for 1.16.5 that can give a 100+ chunk render distance with minimal performance loss.
It's great to see LOD mods for Minecraft finally surface. Just odd that two have popped up at the same time! This is the other I've seen: https://www.youtube.com/watch?v=1QKktMk33QE Source code for mod link: https://github.com/PorkStudios/FarPlaneTwo
-
This mod called FarPlaneTwo mod is what I've been looking for years, it's still in early development but the creator who's and absolute mad lad has huge plans for it, AsianHalfSquat has done a good showcase of it.
If one guy can get this working in a modded java environment and wants to have no more than a 25% performance drop, I'm fairly sure Mojang should have no issue implementing it into the core code with little performance issues. Bearing in mind the guy explained on the Github page that the world basically generates twice, once in normal detail and once in "low" detail before rendering because there is no generation method in vanilla Minecraft to handle generating "low" only. If Mojang implemented it they could add the needed secondary distant generation to allow for even better performance on generating the world and would be able to optimise it to help with overall performance.
-
FP2 is a mod which increases renderdistance using LOD rendering
https://github.com/PorkStudios/FarPlaneTwo look a bit here, there is a download link and some other information on other mods you also need.
CC-Tweaked
-
CC:Tweaked on Bedrock
For those that don't know, CC:Tweaked is the sucessor of ComputerCraft, a fabulous mod for Java Minecraft that adds computers that runs a Lua VM and are able to run programs, interact with some blocks and do redstone stuff. Also it add "mobile" computers/robots aka Turtles that have everything computers do plus they are mobile and can break and place blocks in the world. For large scale building and intricate redstone projects this is a must have mod.
-
Help beginner
https://tweaked.cc/ ## Other nice if you already know some basics of programming
If you do know Lua though, I heard Sethbling on YT has some good tutorials from back in the day, or go to the CC:tweaked website which has the basics of computercraft explained and has the API usage
-
How do I set up a simple "tank read" computer? I am unsure of how to wrap all of these tanks to the one computer and read the total value for all tanks.
I don’t know how to exactly do that, but http://tweaked.cc has documentation on liquid tanks
if you want some documentation for all the bits and pieces there is https://tweaked.cc/
-
Is there a way to create namespaces/hierarchy in the documentation with LDoc?
LDoc isn't really meant for this, but you can generate on each file individually and then hack in links with some post-processing. Alternatively, if you have the time to dig into an even less documented format, illuaminate natively supports multi-file docs. (See here for an example config file.)
-
Is requared learn a lua to use CC Tweaked or ComputerCraft ?
CC: Tweaked's Lua is minimized down to the core functions of Lua, which are standard in any programming language. While all advanced functions that are more specific to the mod (file system, input, output, events) are all documentes on https://tweaked.cc and are really easy to learn.
For all CC specific things, the CC: Tweaked docs found here are very very useful. You can check out the turtle, redstone, and fs APIs here (listed in the sidebar under "Globals") if you want more precise info than what tutorials are able to give you.
-
Technic SSP or Tekkit Classic?
• CC: Tweaked - https://tweaked.cc/
-
Looking for help
Link to the new wiki/docs as well, since some information on that wiki is out of date/missing.
What are some alternatives?
sodium-fabric - A Fabric mod designed to improve frame rates and reduce micro-stutter
OpenComputers - Home of the OpenComputers mod for Minecraft.
Iris - A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
JMT-MCMT - A multithreading mod for for Minecraft forge 1.15.2 and 1.16.x
CubicChunks - Infinite* height mod for Minecraft
Proxy-Server - Minecraft mod that allows you to connect to servers through a proxy
ImmersiveEngineering - Wires, transformers, high voltage! Bzzzzt!
lazydfu - Fabric mod that makes Minecraft DataFixerUpper initialization lazy
JustEnoughItems - Item and Recipe viewing mod for Minecraft
MinecraftForge - Modifications to the Minecraft base files to assist in compatibility between mods. New Discord: https://discord.minecraftforge.net/
hydrogen-fabric - Things of which are too dangerous to put in Lithium.
phosphor-fabric - A Fabric mod designed to dramatically improve the performance of Minecraft's lighting engine while fixing many bugs