FTXUI
rlTutorial2022
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FTXUI | rlTutorial2022 | |
---|---|---|
39 | 13 | |
6,065 | 9 | |
- | - | |
8.3 | 0.0 | |
8 days ago | over 1 year ago | |
C++ | C | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FTXUI
- Functional Terminal User Interface
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C++ Game Utility Libraries: for Game Dev Rustaceans
GitHub repo: ArthurSonzogni/FTXUI
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Library for NES style terminal game.
Background: I want to make a NES Tetris) clone for the terminal, with full resolution, this is achievable through using this ▀ character, and defining back and foreground color. This would result in a 1x2 pixel and by making the game width 256x120 characters this would provide full resolution. I made some tests, creating my own encoding for the different sprites and optimizing everything, which resulted in very quick printing times, even with a normal terminal. Nearly fast enough for the full 60Hz that the NES has, when printing the whole screen. The fact that i don't need to reprint the background (except maybe a tetris), makes 60Hz a kinda realistic goal. My main concern is, that there could occur kind of a screen tearing effect, which i really want to avoid. AFAIK, ncurses has a way to print the whole "window" with a function call to avoid this issue, however I had a lot of issues when trying to use ncurses to print the entire background and figured, that there are better alternatives. I also tried FTXUI and whilst the experience of giving each "pixel" a fore- and background color was much better, i didn't quite find a way to refresh the screen like ncurses. (i think there is some kind of way with the ScreenInteractive class, but i didn't get that to work, and it seemed like there was not a way to color each pixel. with InteractiveScreen you can make your own components with the whole "text()" thing, but this isn't really what i need)
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Should I give up?
Try this library for console https://github.com/ArthurSonzogni/FTXUI
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Cross platform terminal UI?
Depends on which level of "UI" you want. Personally I like https://github.com/ArthurSonzogni/FTXUI , but if you want to do those old TUI things then probably the (n/pd)curses libraries.
- Function composition in modern C++
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What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
- Owl: A toolkit for writing command-line user interfaces in Elixir
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I have made a physics simulator that replicates projectile motion with quadratic drag! Please feel free to download and compile it. Let me know of any bugs!
Okay stupid suggestion I know but I've recently been learning the FTX UI library which basically adds a little bit of UI programming to the terminal and it has canvas that lets you plot pixel by pixel.
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Text UI components like “ncurses”
No affiliation with any ponzi schemes https://github.com/ArthurSonzogni/FTXUI
rlTutorial2022
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Where to start with rogue like and text/ascii games?
Hoping it helps, here's the link: https://github.com/samelinux/rlTutorial2022
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Working on my first procedural-level generator.
I made the RLDev Tutorial the last year in C if you like it. You can find it here: https://github.com/samelinux/rlTutorial2022 .
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RoguelikeDev Tutorial Tuesday 2022, a Summary
/u/Samelinux using pure C (notes)
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
You can find my repo here (language: c libraries: none) with all the implementation notes.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 7
Part 12 - Increasing Difficulty: github tag
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Week 6 - Parts 10 & 11: Save/load and leveling up
Links: Repo, Part10, Part11 and README
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
github repo
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How can I create a rogue engine from scratch without curses?
I'm participating in the "roguelikedev does the roguelike tutorial" this year, take a look at the project repo on github. Mi goal is to have something simple, very very simple, that anyone can follow along. It's written in c without any external library!
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
If you want to just take a look at the process, the various tutorial parts and the reasoning behind the various decisions, you can take a look at the readme i'm writing after every part.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
You can find Week 3 Part 4 here, Week 3 Part 5 here while the repo is still here. You can find comments for all part at the repo link or the readme directly here.
What are some alternatives?
ncurses - snapshots of ncurses - see http://invisible-island.net/ncurses/ncurses.faq.html (no pull requests are accepted)
lox - r/roguelikedev Roguelike Tutorial 2022
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
rlscript-jsdriver
notcurses - blingful character graphics/TUI library. definitely not curses.
JavaRogueLike
rich - Rich is a Python library for rich text and beautiful formatting in the terminal.
rogue-boi - rogue-like recreational coding project
imtui - ImTui: Immediate Mode Text-based User Interface C++ Library
py_rrouge
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
r-RoguelikeDev-Tutorial-2022 - C# implementation of the r/roguelikedev tutorial