FTXUI
Elements C++ GUI library
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FTXUI | Elements C++ GUI library | |
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38 | 13 | |
5,949 | 2,886 | |
- | - | |
8.3 | 9.5 | |
11 days ago | 2 days ago | |
C++ | C | |
MIT License | The MIT License |
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FTXUI
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C++ Game Utility Libraries: for Game Dev Rustaceans
GitHub repo: ArthurSonzogni/FTXUI
- Function composition in modern C++
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What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
- Owl: A toolkit for writing command-line user interfaces in Elixir
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I have made a physics simulator that replicates projectile motion with quadratic drag! Please feel free to download and compile it. Let me know of any bugs!
Okay stupid suggestion I know but I've recently been learning the FTX UI library which basically adds a little bit of UI programming to the terminal and it has canvas that lets you plot pixel by pixel.
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Text UI components like “ncurses”
No affiliation with any ponzi schemes https://github.com/ArthurSonzogni/FTXUI
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Cross Platform Terminal UI Toolkit for .NET
On the C++ front, I've been using this and love it - https://github.com/ArthurSonzogni/FTXUI - it also has wasm target, so may target the web.
I'm regular Far Commander on Windows, and Midnight Commander, also known as mc on Linux/OSX. In fact my "Command-Prompt" on Windows is always FAR (this comes with certain limitations, but I'm so used to it, I can't do my normal work without it). I could never get into the Explorer, and only use it in rare cases.
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What are some cool modern libraries you enjoy using?
Just discovered FTXUI - a library for creating functional user interfaces on terminal. It supports clickable stuff and even plots. https://github.com/ArthurSonzogni/FTXUI Jason Turner also has a starting repository with all the boilerplate ready: https://github.com/cpp-best-practices/ftxui_template
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how does neovim/vim's ui work in a console?
As already said, you can print ANSI escape codes to change colors/effects. But there are also many high-level libraries to create TUIs, such as FTXUI and notcurses
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
FTXUI is used to display terminal graphics, please check out this awesome library, it has a lot to offer, I even was able to handle mouse events with it! And the best part is that the code is very easy to compile for the web with emsdk so right from the beginning it was available online without much hassle.
Elements C++ GUI library
- declarative GUI libraries
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Digital Audio Workstation Front End Development Struggles
There's a relatively new C++ GUI library literally called "Elements". Not sure how it works though, but the way it looks, and the music background of its creator makes it appear designed for DAWs.
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Introducing Slint 1.0 - The Next-Generation GUI Toolkit with C++20 APIs
Further, if you we want a "modern" C++ GUI framework what actually would be modern would be to use mechanisms in the language itself as a quasi-DSL from within the language. This is something like what Joel de Guzman is doing with Elements
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Boost.URL ACCEPTED, get the beta now!
It's a complex domain. The closest we have at the moment is Elements which hasn't been proposed for Boost (yet?) but is by Joel de Guzman, the primary author of Boost.Spirit.
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Is there any MIT/BSD licensed UI framework for C++ ?
Elements was mentioned as a specific example of an MIT-licensed GUI library on the CPPcast episode from 5 May 2022.
I ended up with elements gui https://github.com/cycfi/elements
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GUI for software, not games, but lighter than Qt ?
If you don't want to use Qt I honestly think your best bet may be to become an early adopter of cycfi elements depending on your project. Elements is still rough but is useable for small applications. I think when it is finished it will be the best choice for a retained mode GUI library, but right now it is missing a lot of things (e.g. the standard common dialogs, "open", "Save as", etc.) , and has basically zero documentation.
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What are you using for GUIs?
github link
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Why I choose Electron even when I wanted to use QT
For the past year we were evaluating EFL, QML and Flutter for our embedded TV devices after having used the first two for last 5+ years and choice was made to go with Flutter. Performance is great, license is great, and development experience, judged by the whole development team, is the best. Hence my remark on being sad as QML could have had a great future, even transitioned to modern C++ without need for separate language, if there was a huge adoption and proper choices made by the company, e.g. see https://github.com/cycfi/elements.
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C++ dev having trouble finding what ui toolkit to use for pet project
### [Elements](https://github.com/cycfi/elements) (Formerly photon)
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ncurses - snapshots of ncurses - see http://invisible-island.net/ncurses/ncurses.faq.html (no pull requests are accepted)
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
notcurses - blingful character graphics/TUI library. definitely not curses.
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
rich - Rich is a Python library for rich text and beautiful formatting in the terminal.
imtui - ImTui: Immediate Mode Text-based User Interface C++ Library
wxWidgets - Cross-Platform C++ GUI Library
nana - a modern C++ GUI library