frpnow VS extensible-effects

Compare frpnow vs extensible-effects and see what are their differences.

extensible-effects

Extensible Effects: An Alternative to Monad Transformers (by suhailshergill)
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frpnow extensible-effects
0 1
90 175
- -
0.0 0.0
over 3 years ago about 3 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

frpnow

Posts with mentions or reviews of frpnow. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning frpnow yet.
Tracking mentions began in Dec 2020.

extensible-effects

Posts with mentions or reviews of extensible-effects. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-27.

What are some alternatives?

When comparing frpnow and extensible-effects you can also consider the following projects:

apecs - a fast, extensible, type driven Haskell ECS framework for games

ether - Monad Transformers and Classes

freer-simple - A friendly effect system for Haskell

control-monad-exception - Explicitly Typed exceptions as a library

atl - Arrow Transformer Library

MonadRandom - A monad transformer and corresponding type class for computations which consume random values.

effect-monad - Provides 'graded monads' and 'parameterised monads' to Haskell, enabling fine-grained reasoning about effects.

Control-Monad-MultiPass

freer-effects - An implementation of "Freer Monads, More Extensible Effects".

free - free monads

eff - 🚧 a work in progress effect system for Haskell 🚧

daemons - Daemons in Haskell made fun and easy