FNA
osu-framework
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FNA | osu-framework | |
---|---|---|
86 | 7 | |
2,513 | 1,561 | |
1.0% | 1.9% | |
8.5 | 9.9 | |
7 days ago | about 18 hours ago | |
C# | C# | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FNA
- FNA 23.12.07 Hotfix
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Not only Unity...
MonoGame (MPL/ะก#) https://fna-xna.github.io/
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kni VS FNA - a user suggested alternative
2 projects | 10 Oct 2023
- FNA 23.08 is out
- FNA 23.07 is Out
- FNA 23.06 is out
osu-framework
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Announcing Masonry 0.1, and my vision for Rust UI
Related to your vision, you should definitely take a look at osu!framework. It's an open-source C# game engine, focused on 2D rendering and UIs. You can see the biggest example of it being used is, of course, osu! itself (osu!lazer, next iteration of osu!). It is so good that it has become my standard in terms of visual design and UI features.
- How exactly does osu! sync the game to the audio?
- Ask HN: Examples of Top C# Code?
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Frui: a developer-friendly framework for building user interfaces in Rust
An API I particularly like for this is how osu!framework does it.
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I am thinking of going to Linux with Windows 11 on the way
Almost unrelated, but for game development (in C#), you might wanna look into the osu!framework, if at least just out of curiosity. It is a free and open-source game engine developed by peppy, the developer of osu!. You would also be able to develop on Linux (where programming tools really shine if you ask me) using VSCode and have neat things like visual tests and other stuff I haven't looked into.
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Is there a way to use touchpad with osu!lazer?
it seems that despite using SDL, if you have "raw input" checked, it still uses the osuTK mouse input handler (https://github.com/ppy/osu-framework/blob/b97c26a684dc8ded5a349d24f8664a4f4b8c42a4/osu.Framework/Platform/DesktopGameHost.cs#L133, that's good)
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Please recommend a Cross-Platform Game Library
My Favourite Graphics Engine at the moment is defnitly osu.Framework, you can find it here: https://github.com/ppy/osu-framework It can compile to .NET 5 and .NET 5 is cross platform now and the osu-framework makes smooth looking UIs with fancy transitions really really easy, it has some Audio Stuff in there aswell if you are looking to do something like that
What are some alternatives?
MonoGame - One framework for creating powerful cross-platform games.
osu - rhythm is just a *click* away!
Battle-Cats-Save-File-Editor - Battle Cats Save File Editor made in C# that requires root/rooted emulator and a PC
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Stride Game Engine - Stride Game Engine (formerly Xenko)
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
FNA3D - FNA3D - 3D Graphics Library for FNA
Wave Engine - This repository contains all the official samples of Evergine.
heaps - Heaps : Haxe Game Framework
UnrealCLR - Unreal Engine .NET 6 integration