FFMpegCore VS Codemasters.F1_2020

Compare FFMpegCore vs Codemasters.F1_2020 and see what are their differences.

FFMpegCore

A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications (by rosenbjerg)

Codemasters.F1_2020

A package of resources for deserializing and analyzing UDP telemetry data from the F1 2020 video game by Codemasters. (by TimHanewich)
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FFMpegCore Codemasters.F1_2020
3 1
1,468 15
- -
5.0 0.0
20 days ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FFMpegCore

Posts with mentions or reviews of FFMpegCore. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-16.
  • Video Compression In C#
    1 project | /r/learnprogramming | 16 May 2023
  • Visual Basic Home Server Application
    1 project | /r/visualbasic | 14 Apr 2021
    For getting info about the files, Im cribbing from a dll called FFMpegCore- https://github.com/rosenbjerg/FFMpegCore , its a wrapper around FFmpeg (so you need put a copy of ffmpeg & ffprobe) in your output folder so that works correctly
  • Converting video with FFmpegCore
    2 projects | dev.to | 16 Mar 2021
    Working with multimedia is terra incognita for most of the developers since it's something that one rarely encounters while working with usual business applications. So when I was tasked to convert video for the project I'm currently working on I was expecting to deal with some sort of old poorly maintained C++ library. So FFmpegCore was a pleasant surprise since it enables working with .Net Core which is an area of my expertise.

Codemasters.F1_2020

Posts with mentions or reviews of Codemasters.F1_2020. We have used some of these posts to build our list of alternatives and similar projects.
  • F1 2020 Telemetry in Java
    1 project | /r/F1Game | 24 Dec 2020
    Or create your application in C# and use an existing library https://github.com/TimHanewich/Codemasters.F1_2020

What are some alternatives?

When comparing FFMpegCore and Codemasters.F1_2020 you can also consider the following projects:

FFMediaToolkit - FFMediaToolkit is a cross-platform video decoder/encoder library for .NET that uses FFmpeg native libraries. It supports video frames extraction, reading stream metadata and creating videos from bitmaps in any format supported by FFmpeg.

f1-2021-udp - UDP telemetry parser for the Codemasters F1 2021 game

MixedReality-WebRTC - MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience

Mirror - #1 Open Source Unity Networking Library

FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git

SimFeedback-AC-Servo - SimFeedback AC Servo Version - Virtual Racing Motion Simulator

Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.

Depressurizer - A Steam library categorizing tool.

vmaf-gui - A GUI built using C# to make Netflix's VMAF easier to use

RaceControl - Race Control is a standalone, open source F1TV client for Windows, written in C# on the .NET platform.

Flyleaf - Media Player .NET Library for WinUI 3/ WPF/WinForms (based on FFmpeg/DirectX)

SimHub-SF1000-UDP - A SimHub plugin that provides more games support for Thrustmasterâ„¢ SF1000 wheel