Evolve
break_eternity.js
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Evolve | break_eternity.js | |
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5 | 6 | |
824 | 114 | |
- | - | |
2.8 | 6.0 | |
7 days ago | 15 days ago | |
C# | JavaScript | |
MIT License | MIT License |
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Evolve
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How to Handle MSSQL Database in CI/CD?
If you want to stay in C# land, look at Evolve.
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Can I export database from PostgreSQL and connect it to my C# app?
So, in general, one would use a versioned database schema that would connect to a database and execute a series of SQL files. For C# you have things like Evolve.
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The correct way to source control data
So you don't really source control the data, but you do source control the database schema. A common way in the .net world to do this is to use something like evolve which basically allows you to version SQL scripts and have them executed on application launch.
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Best db migration tool options to use along with Entity Framework
Been using https://github.com/lecaillon/Evolve for many years. Its a .Net Core equivalent to Flyway. You run plain old SQL scripts and just follow a file naming convention. It can run embedded inside a project, it has a .Net Tool and a standalone CLI. The SQL scripts can also be embedded in the executable or as external files.
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Developing with SQL Server in .NET
I've been using Evolve in the past, very simple and effective.
break_eternity.js
- What is the biggest number in this game
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ELI5 How do Big Number libraries/calculations work?
For more details, see https://github.com/Patashu/break_eternity.js
- What engine is really easy to use and free for an incremental game? RPGMaker is really easy but not really suitable. Is there anything else that is easy and free?
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Hey! I am making small Unity open source library for big number!
That said, if you're looking for even bigger numbers, you could try potting break_eternity.js to c#, which would give you numbers so high you can't even describe them in terms of the exponent. Each number takes 3 floats worth of space, but can have numbers so high you would need e308 "e"s to show the limit.
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How are these games computing non-integer tetration?
You can have a look at tetration implementation in break_eternity.js by Patashu.
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What's wrong with this site top rated games?
Looks like that's well within the range of break_eternity.js, but probably neither break_infinity.js nor logarithmica_numerus used by Aarex, and beyond break_break_infinity.js as well.
What are some alternatives?
Entity Framework - EF Core is a modern object-database mapper for .NET. It supports LINQ queries, change tracking, updates, and schema migrations.
BigFloat - Fixed-accurate big number in C#, Made for incremental game. WOW SO BIG NUMBER
DbUp - DbUp is a .NET library that helps you to deploy changes to SQL Server databases. It tracks which SQL scripts have been run already, and runs the change scripts that are needed to get your database up to date.
eslint-plugin-big-number-rules - Enforce (or automatically fix) finance-safe calculations using BigNumber or similar libraries.
Versioning.NET - A dotnet tool that automatically increments versions in csproj files based on git commit hints.
rs-clicker - A clicker game for Runescape nostalgia
roundhouse - RoundhousE is a Database Migration Utility for .NET using sql files and versioning based on source control
BreakInfinity.cs - Double replacement for numbers that go over 1e308
AutoTrimps - AutoTrimps - Zek
Incremental - Incremental Deterministic Decimal Number Type in C#
sqlancer - Automated testing to find logic and performance bugs in database systems