Epic-Asset-Manager VS cacao

Compare Epic-Asset-Manager vs cacao and see what are their differences.

Epic-Asset-Manager

A frontend to Assets purchased on Epic Games Store (by AchetaGames)

cacao

Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working! (by ryanmcgrath)
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Epic-Asset-Manager cacao
25 22
332 1,722
7.5% -
1.7 6.7
about 1 month ago about 2 months ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Epic-Asset-Manager

Posts with mentions or reviews of Epic-Asset-Manager. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-28.
  • Anyone actually using Unreal on Linux? Or other game engines? What do you recommend?
    4 projects | /r/linux_gaming | 28 Aug 2022
    -There’s a flatpak called Epic Asset Manager (is also on AUR), there you can install the engine itself, you can download assets or even games from EGS (although for games I prefer heroic launcher)
  • [Linux] Install Official Linux binaries with Epic Asset Manager
    2 projects | /r/unrealengine | 27 Jul 2022
    EAM 3.6.0 was just released with a new way of installing Unreal Engine on Linux.
    2 projects | /r/unrealengine | 27 Jul 2022
    The recommended way of getting Epic Asset Manager is through flathub so if you want to give it a go, try that route.
  • Setting up Unreal Engine 5 on your Linux Desktop or Steam Deck
    2 projects | /r/linux_gaming | 25 Jul 2022
    Epic Asset Manager is working to use official prebuilt binary instead of using Docker image/UE source code (#201) so I hope that remove the require to link Epic account with GitHub account.
  • Unreal Engine is now available to download for Linux
    3 projects | /r/linux_gaming | 20 Jul 2022
    Are you referring to this Epic Asset Manager?
  • [Guide] How to install Unity in a unsupported distro using Containers
    2 projects | /r/linux_gamedev | 25 Apr 2022
    That's all for now. I didn't test how unity works because I have no experince with Unity but hopefully this guide is helpful. Also I will write a guide soon about how to install Unreal engine without compiling from source using containers. Spoiler alert: by using Epic Asset Manager [EAM](https://github.com/AchetaGames/Epic-Asset-Manager) which is far more simpler
  • Unreal Engine 5 Megathreaad
    3 projects | /r/linux_gamedev | 10 Apr 2022
    The issue with community driven flatpak for Unreal Engine is complicated as you cannot distribute the Engine without users first agreeing to the EULA, the best I can offer you now is to have Epic Asset Manager, seal it up with Flatseal(it is deliberately open right now as the projects and engines are on the entire drive), and install the engine with it, which would put the Engine inside the flatpaks sandbox. It is not ideal but would work.
    3 projects | /r/linux_gamedev | 10 Apr 2022
    Well in that case do not compile from source:). Use Epic Asset Manager and with couple step(set up the github token) you can download the precompiled Unreal binaries from Github Image Repository and use that. Also fixes your Marketplace issue, and for Quixel, either use the Bridge directly or try it with the Bridge plugin in Engine(kind of buggy).
  • How is Linux support for Unreal Engine?
    3 projects | /r/unrealengine | 7 Apr 2022
    Epic Launcher doesn't work on Linux but various workarounds like Heroic, running it in Lutris or using Epic Asset Manager exist, none of them offer a completely seamless and pleasant experience comparable to Windows though.
    3 projects | /r/unrealengine | 7 Apr 2022
    He means this Epic asset manager

cacao

Posts with mentions or reviews of cacao. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-21.

What are some alternatives?

When comparing Epic-Asset-Manager and cacao you can also consider the following projects:

cowbump - Image viewer with tag based filtering

evdi - Extensible Virtual Display Interface

lab_rust_event_sourcing

Warp - Warp is a modern, Rust-based terminal with AI built in so you and your team can build great software, faster.

fruity - Rusty bindings for Apple libraries

gamma - Computational graphs with reverse automatic differentation in the GPU

prost - PROST! a Protocol Buffers implementation for the Rust Language

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

robusta - Easy interop between Rust and Java

menuet - Go library to create menubar apps- programs that live only in OSX's NSStatusBar

macdriver - Native Mac APIs for Go. Soon to be renamed DarwinKit!

yew - Rust / Wasm framework for creating reliable and efficient web applications