Epic-Asset-Manager
gtk4-rs
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Epic-Asset-Manager | gtk4-rs | |
---|---|---|
25 | 22 | |
336 | 1,651 | |
4.8% | 3.5% | |
1.7 | 9.5 | |
5 days ago | 5 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Epic-Asset-Manager
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Unreal Engine 5.2.0 binary alongside Quixel Bridge Plugin released
I use the wonderful Epic Asset manager, available from Flathub
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Unreal Engine 5.1.0 binary alongside Quixel Bridge Plugin released
Also available through Epic Asset Manager. Required a slight fix, but is ok now. Not sure what to do with the bridge plugin though..
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Anyone actually using Unreal on Linux? Or other game engines? What do you recommend?
-There’s a flatpak called Epic Asset Manager (is also on AUR), there you can install the engine itself, you can download assets or even games from EGS (although for games I prefer heroic launcher)
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[Linux] Install Official Linux binaries with Epic Asset Manager
The recommended way of getting Epic Asset Manager is through flathub so if you want to give it a go, try that route.
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Setting up Unreal Engine 5 on your Linux Desktop or Steam Deck
Epic Asset Manager is working to use official prebuilt binary instead of using Docker image/UE source code (#201) so I hope that remove the require to link Epic account with GitHub account.
- Unreal Engine 5 on Pop!_OS
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Unreal Engine is now available to download for Linux
Are you referring to this Epic Asset Manager?
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Can We Please Get Vault Soring (Creator, Custom Groups, etc) or a Filter to Find Everything That Needs An Update or even hide stuff? So annoying
My hope is that the community maintained asset manager gets more popular, since this kind of thing shouldn't be that hard to add.
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[Guide] How to install Unity in a unsupported distro using Containers
That's all for now. I didn't test how unity works because I have no experince with Unity but hopefully this guide is helpful. Also I will write a guide soon about how to install Unreal engine without compiling from source using containers. Spoiler alert: by using Epic Asset Manager [EAM](https://github.com/AchetaGames/Epic-Asset-Manager) which is far more simpler
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How do I install Unreal Engine 5 in Mint Linux?
You can use https://github.com/AchetaGames/Epic-Asset-Manager for assets and you can try installing engine that way (not sure how well it works, i compile UE from source)
gtk4-rs
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Integrate with Skia GL
The only example that shedded some light on the integration was gtk4 + femtovg. So I mimicked the example, using gtk4-rs and Skia's rust bindings. I had some code similar to the following inside a subclass of GLArea to setup Skia's DirectContext, but it failed:
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error[E0432]: unresolved import `gtk::FileDialog`
Hi, I am studying gtk4 with rust, now trying to check examples from https://github.com/gtk-rs/gtk4-rs/tree/master/examples some of them are building and compiling but text_viewer(cargo run --bin text_viewer) and some others are failing with the error below
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How do I use ColumnView ?
I created a demo of using column view in gtk4-rs rust here...maybe be a point of reference https://github.com/gtk-rs/gtk4-rs/tree/master/examples/column_view_datagrid
- GUI development with Rust and GTK 4
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My (challenging) experience building a window switcher for Ubuntu
To build the UI, I used gtk-rs. My experience with this library was quite pleasant; it was easy to use and there were a lot of examples. However, it isn't as widely used as, say, React, so it was difficult to find answer on Stack Overflow (I come from a JavaScript/Typescript background).
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Are there any good UI/GUI libraries out there?
There are good GTK bindings for Rust (https://github.com/gtk-rs/gtk4-rs and https://github.com/Relm4/Relm4)
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GTK4 + Rust + GLArea: How do I set the opengl version?
I've been following this example to get something that works for whatever the default opengl context version is, however, I can't figure out how to request a specific opengl version on context creation: https://github.com/gtk-rs/gtk4-rs/tree/master/examples/glium_gl_area
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Rust for Linux can be compiled with GCC codegen(only few hacks are needed)
gtk4-rs itself feels like it takes very little time to build: https://github.com/gtk-rs/gtk4-rs but when you add up all the time to building all examples afterwards, it's about the same and provides the equivalent of capabilities of QT(C++ and RUST) so yes it's going to take time to build.
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The state of Rust GUI libraries
The gtk-rs project provides safe Rust bindings for GNOME stack-based libraries, like the GTK 3 and GTK 4 libraries. The gtk3-rs and gtk4-rs libraries provides GTK 3 and GTK 4 functionalities, respectively.
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Any good resources for using Rust with GTK4 and Libadwaita?
Check out the examples in the gtk4-rs repository.
What are some alternatives?
cowbump - Image viewer with tag based filtering
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
lab_rust_event_sourcing
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
gamma - Computational graphs with reverse automatic differentation in the GPU
fltk-rs - Rust bindings for the FLTK GUI library.
robusta - Easy interop between Rust and Java
cef - Chromium Embedded Framework (CEF). A simple framework for embedding Chromium-based browsers in other applications.
ue4-docker - Windows and Linux containers for Unreal Engine 4
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
bl3_save_edit - Borderlands 3 Save/Profile Editor for Windows/MacOS and Linux!
gtk-rs - Rust bindings for GTK 3