Entitas VS zerosharp

Compare Entitas vs zerosharp and see what are their differences.

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)

zerosharp

Demo of the potential of C# for systems programming with the .NET native ahead-of-time compilation technology. (by MichalStrehovsky)
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Entitas zerosharp
4 25
6,852 1,954
- -
0.0 0.0
3 months ago over 1 year ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

zerosharp

Posts with mentions or reviews of zerosharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

What are some alternatives?

When comparing Entitas and zerosharp you can also consider the following projects:

Svelto.ECS - Svelto ECS C# Entity Component System

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

Zenject - Dependency Injection Framework for Unity3D

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

gdnative - Rust bindings for Godot 3

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

EfiSharp - An Attempt at building at least some of C# corelib for EFI applications. Inspired by https://github.com/MichalStrehovsky/zerosharp to see if this possible.

Ryujinx - Experimental Nintendo Switch Emulator written in C#

ecs - Elastic Common Schema

MasterMemory - Embedded Typed Readonly In-Memory Document Database for .NET and Unity.

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.