Entitas
zerosharp
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Entitas
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
zerosharp
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Do you think C# will be decentralized in the future?
Not sure why you would want to use C# without it’s open source framework but here it is: https://github.com/MichalStrehovsky/zerosharp
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Can C# be used effectively without .net / .net core?
C# without .NET is like C without glibc. Possible but you'll need another core library. For C# that would be something like Mono or ZeroSharp.
- bflat - Build native C# applications independent of .NET
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Bflat – a single ahead of time crosscompiler and runtime for C#
NativeAOT definetely can do bare metal, here's an example of a very basic EFI boot application:
https://github.com/MichalStrehovsky/zerosharp/tree/master/ef...
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wait what
Here's one example repo that uses that feature if you are interested: https://github.com/MichalStrehovsky/zerosharp
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Making an OS with C#?
This is false. You can even make UEFI application in C#
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New UI for my C# operating system MOOS
check https://github.com/MichalStrehovsky/zerosharp/tree/master/efi-no-runtime
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My os written in c#
Kind of. There's https://github.com/MichalStrehovsky/zerosharp demonstrating some bare metal capabilities.
- Are there any alternatives to COSMOS?
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Microsoft YARP
It already is a systems language and has been since the outset. Managed code is the preference, but you can certainly run unmanaged code with direct memory access if you want to.
What are some alternatives?
Svelto.ECS - Svelto ECS C# Entity Component System
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Zenject - Dependency Injection Framework for Unity3D
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
gdnative - Rust bindings for Godot 3
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity
EfiSharp - An Attempt at building at least some of C# corelib for EFI applications. Inspired by https://github.com/MichalStrehovsky/zerosharp to see if this possible.
Ryujinx - Experimental Nintendo Switch Emulator written in C#
ecs - Elastic Common Schema
MasterMemory - Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.