Entitas VS ecs

Compare Entitas vs ecs and see what are their differences.

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)

ecs

LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity (by Leopotam)
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Entitas ecs
4 3
6,887 148
- -
0.0 0.0
4 months ago 10 months ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

ecs

Posts with mentions or reviews of ecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-02.

What are some alternatives?

When comparing Entitas and ecs you can also consider the following projects:

Svelto.ECS - Svelto ECS C# Entity Component System

gdnative - Rust bindings for Godot 3

Zenject - Dependency Injection Framework for Unity3D

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

voxel-planets - Generation of planets with dynamic terrain

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

hecs - A handy ECS

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.