DefaultEcs Alternatives
Similar projects and alternatives to DefaultEcs
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Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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bitECS
Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
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Arch.Extended
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
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Spessman
Discontinued Short-term project about spessmans and experimenting with Unity
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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CorgEng
Discontinued A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games.
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zerosharp
Demo of the potential of C# for systems programming with the .NET native ahead-of-time compilation technology.
DefaultEcs reviews and mentions
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
Stats
Doraku/DefaultEcs is an open source project licensed under MIT No Attribution which is not an OSI approved license.
The primary programming language of DefaultEcs is C#.