Eigengrau-s-Essential-Establishment-Generator
rpg-npc-generator
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Eigengrau-s-Essential-Establishment-Generator | rpg-npc-generator | |
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103 | 3 | |
785 | 13 | |
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0.0 | 0.0 | |
about 1 year ago | about 2 months ago | |
TypeScript | Kotlin | |
MIT License | GNU Affero General Public License v3.0 |
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Eigengrau-s-Essential-Establishment-Generator
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DM RESOURCES
Kassoon Eigengrausgenerator Donjon PBE games Azgaar's Fantasy Map Generator.
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[AskJS] Any artists, musicians, writers, creatives, etc, here? Have you found any interesting ways to use javascript in your work?
Hah. You caught me red-handed; I'm a musician, and I indeed did make a town simulator for my DnD game. Generative art is a passing interest of mine, and I occasionally will tinker around with Max MSP, which has Node support. During my undergrad, I made a little webapp called Play Something, which is a sort of constrained-improv-instructions, a stochastic score generation inspired by Cage and Xenakis' aleatoric and indeterminacy works. My creative background has certainly influenced my programming- I was drawn to it because I saw its potential as a method of generating stories, and there are plenty of really great tools that augment and extend the creative process.
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“Real time” DM prep
I ran my games this way, and found improving a whole town so stressful that I made a town generator to do it for me- now I don't have to worry if they decide to investigate a hamlet that I didn't expect, as it produces all the descriptions and NPCs necessary. Incorporating Foundry into it makes a huuuuuge difference for my online games.
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What online resources do you use?
Eigengrau's Generator - Ambitious generator that will put together a whole town for you, complete with taverns and individual residents with their own personalities.
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FREE Websites for useful DM tools.
Eisengraus Generator
Village generator with prompts for NPCs, places etc
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For the past 6 months, I have been working on a Free and Open source World Building App. I'm proud to announce that the First Alpha is here. [more info in the comment]
This is really cool, good stuff! I make an open source town generator called Eigengrau's Generator, let me know if you have any plans for adding import capabilities!
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[Part 4] 20 free DM tools.
https://eigengrausgenerator.com/ Denerates towns and NPCs, all in paragraphs suitable to read out to players.
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Breaks my heart to see DMs laboriously create full character sheets for NPCs. So I made a free resource to help out with that!
Would I be able to incorporate this into my town generator? Would provide credit, of course.
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City Generator
For anyone looking for more depth for their TTRPG games I highly suggest exploring https://eigengrausgenerator.com/. It will lazily generate beautiful, varied details on a town, it's locations, it's buildings, it's denizens, their relations, provide story hooks, and more. Like a good game master it gives just enough surface detail to maintain the immersion, but will generate more detail as you (or your players) interact with whatever catches your (their) fancy.
rpg-npc-generator
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Open Source Generators (Day 7 of 31 Days of Gens)
NPC Generator Android App (github link)
What are some alternatives?
Fantasy-Map-Generator - Web application generating interactive and highly customizable maps
TownGeneratorOS - The source code of the Medieval Fantasy City Generator
twinejs - Twine, a tool for telling interactive, nonlinear stories
Armoria - Heraldry generator and editor
Nathans-DnD5e-Foundry-Modules - A list of modules that I personally use for my Foundry DnD5e games, along with my preferred settings for each.
Visual Studio Code - Visual Studio Code
dalle-mini - DALL·E Mini - Generate images from a text prompt
sugarcube-2 - SugarCube is a free (gratis and libre) story format for Twine/Twee.
tweego-installer - An installer for Tweego that sets all the environment variables for you.
world-maker - A world building app
storyboarder - ✏️ Storyboarder makes it easy to visualize a story as fast you can draw stick figures.
Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at