EEex VS Skills-and-Abilities

Compare EEex vs Skills-and-Abilities and see what are their differences.

EEex

An executable extender for Beamdog's Enhanced Edition of the Infinity Engine (by Bubb13)

Skills-and-Abilities

This mod is a collection of class, skill, proficiency, and stat updates. (by Gibberlings3)
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EEex Skills-and-Abilities
11 7
45 9
- -
8.5 8.5
21 days ago about 1 month ago
Lua HTML
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EEex

Posts with mentions or reviews of EEex. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-31.

Skills-and-Abilities

Posts with mentions or reviews of Skills-and-Abilities. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-31.
  • A salty Minsc finally leaves my evil party
    2 projects | /r/baldursgate | 31 May 2023
    House Rules and S&A, if you need links. Note that their proficiency systems aren't compatible with each other - the monk proficiency tweak is totally compatible with Skills and Abilities' new proficiency system, if you use it, but the "rebalanced proficiencies" and "rebalanced weapon styles" are not.
  • Mod overview: Tweaks, convenience mods, quality of life, and other minor enhancements
    16 projects | /r/baldursgate | 7 May 2023
    Skills and Abilities: Larger writeup on this coming soom™. Short version: a proficiency overhaul that takes BG1’s weapon groups as its starting point and adds new proficiencies which can better diversify character builds, such as Spellcraft (bonuses for arcane casters), Divine (bonuses for divine casters), and Swiftblade (bonuses while hasted). Other components overhaul Protection from Magical Weapons, change Turn Undead, and allow bards to pick locks and disarm traps (EEex required for these). Optionally changes weapon styles as well, incentivizing approaches other than dual-wielding, and adds HLAs drawn from 3.5E.
  • BG2 mod question
    2 projects | /r/baldursgate | 2 May 2023
    Agreed on these. On my latest playthrough I'm also running Skills and Abilities and love it. It adds a ton of choices with new proficiencies, makes wizard slayer and 2H weapons more viable, and just overall breathes some new life into the game.
    2 projects | /r/baldursgate | 2 May 2023
    Check out releases on the right hand side. Download that and put the 'setup-xxx.exe' file and the associated folder in your game directory. Then just run the setup from there. Or use something like Project Infinity to setup, sequence, and install your mods at one time.

What are some alternatives?

When comparing EEex and Skills-and-Abilities you can also consider the following projects:

BG_Quests_And_Encounters - Quest Mod for BG1(TotSC), Baldur's Gate Trilogy, Tutu, BG:EE, and EET

Scales_of_Balance - a tweak mod and kit pack for BG2/TOB, BGEE, BG2EE, and IWDEE

Bubbs-Spell-Menu-Extended - A spell-selection overhaul for BG:EE, BG2:EE, and IWD:EE

BG2RadarOverlay - An overlay program for Baldurs Gate EE (1, 2) showing nearest enemies, their resistances, buffs and its durations

HQ-SoundClips-BG2EE - Restores high quality sound files for extended BG2EE content which were lost since game patch v1.3.

Enhanced-Powergaming-Scripts - This mod is a collection of player AI scripts designed for use in Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, the Enhanced Edition Trilogy, and Icewind Dale: Enhanced Edition. With these scripts, you can focus on the fighting aspect of combat while these take care of the nuances in the background. Of note, these scripts allow easy pre-buffing of all characters with a keystroke, intelligent debuffing of enemy protections, and smart use of defensive spells and abilities.

ahungry_tweaks - Baldur's Gate (BG:EET) tweaks

aTweaks - PnP tweakpack for BG and BG2

A7-HiddenGameplayOptions - A mod that makes a number of useful options directly accessible within Enhanced Edition games.

BG1NPC - The BG1 NPC Project adds a great deal of content by expanding the depth of character and levels of interaction with the NPCs from the Baldur's Gate game. Requires Tutu, BGT, or BGEE.

EET_Tweaks - A mod for Infinity Engine games

A7-NoEENPCs - A WeiDU mod for BG:EE and BG2:EE that allows you to tweak the new Beamdog NPCs