EEex
Skills-and-Abilities
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EEex | Skills-and-Abilities | |
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11 | 7 | |
45 | 9 | |
- | - | |
8.5 | 8.5 | |
21 days ago | about 1 month ago | |
Lua | HTML | |
- | GNU General Public License v3.0 or later |
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EEex
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A salty Minsc finally leaves my evil party
Note that you will need EEex for some of those components.
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I'm very new to modding, and I'd like some help with checking if my install order is correct.
EEex - https://github.com/Bubb13/EEex
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Complete Playthrough: Need Advice
EEex needs to be installed prior to my ai and can be found here: https://github.com/Bubb13/EEex
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How to progress the story in SOA? New to Baldur's gates.
Did you make your flail +3 thing on main floor? Starting with SoD, you start running into these creatures with some very specific immunities and buffs unless you look them up you would have no idea why you are getting your asses handed. This is why I suggest you get this at the very least, https://github.com/Bubb13/EEex. If you hit shift on anyone, you see list of spells active. Better yet use this like you own Beastiary: https://github.com/tapahob/BG2RadarOverlay, when you wonder why you cannot damage something or someone.
- BG Mods Spotlight feat. Kangaxx
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PSA: Bubb's Spell Menu Extended available for EE v2.6
EEex is still in alpha, but working: https://github.com/Bubb13/EEex/releases
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Bubbs Spell Menu Extended v4 doesn't work (should be)
You need to install EEex first.
Skills-and-Abilities
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A salty Minsc finally leaves my evil party
House Rules and S&A, if you need links. Note that their proficiency systems aren't compatible with each other - the monk proficiency tweak is totally compatible with Skills and Abilities' new proficiency system, if you use it, but the "rebalanced proficiencies" and "rebalanced weapon styles" are not.
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Mod overview: Tweaks, convenience mods, quality of life, and other minor enhancements
Skills and Abilities: Larger writeup on this coming soom™. Short version: a proficiency overhaul that takes BG1’s weapon groups as its starting point and adds new proficiencies which can better diversify character builds, such as Spellcraft (bonuses for arcane casters), Divine (bonuses for divine casters), and Swiftblade (bonuses while hasted). Other components overhaul Protection from Magical Weapons, change Turn Undead, and allow bards to pick locks and disarm traps (EEex required for these). Optionally changes weapon styles as well, incentivizing approaches other than dual-wielding, and adds HLAs drawn from 3.5E.
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BG2 mod question
Agreed on these. On my latest playthrough I'm also running Skills and Abilities and love it. It adds a ton of choices with new proficiencies, makes wizard slayer and 2H weapons more viable, and just overall breathes some new life into the game.
Check out releases on the right hand side. Download that and put the 'setup-xxx.exe' file and the associated folder in your game directory. Then just run the setup from there. Or use something like Project Infinity to setup, sequence, and install your mods at one time.
What are some alternatives?
BG_Quests_And_Encounters - Quest Mod for BG1(TotSC), Baldur's Gate Trilogy, Tutu, BG:EE, and EET
Scales_of_Balance - a tweak mod and kit pack for BG2/TOB, BGEE, BG2EE, and IWDEE
Bubbs-Spell-Menu-Extended - A spell-selection overhaul for BG:EE, BG2:EE, and IWD:EE
BG2RadarOverlay - An overlay program for Baldurs Gate EE (1, 2) showing nearest enemies, their resistances, buffs and its durations
HQ-SoundClips-BG2EE - Restores high quality sound files for extended BG2EE content which were lost since game patch v1.3.
Enhanced-Powergaming-Scripts - This mod is a collection of player AI scripts designed for use in Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, the Enhanced Edition Trilogy, and Icewind Dale: Enhanced Edition. With these scripts, you can focus on the fighting aspect of combat while these take care of the nuances in the background. Of note, these scripts allow easy pre-buffing of all characters with a keystroke, intelligent debuffing of enemy protections, and smart use of defensive spells and abilities.
ahungry_tweaks - Baldur's Gate (BG:EET) tweaks
aTweaks - PnP tweakpack for BG and BG2
A7-HiddenGameplayOptions - A mod that makes a number of useful options directly accessible within Enhanced Edition games.
BG1NPC - The BG1 NPC Project adds a great deal of content by expanding the depth of character and levels of interaction with the NPCs from the Baldur's Gate game. Requires Tutu, BGT, or BGEE.
EET_Tweaks - A mod for Infinity Engine games
A7-NoEENPCs - A WeiDU mod for BG:EE and BG2:EE that allows you to tweak the new Beamdog NPCs