EA Standard Template Library
nvim-lspconfig
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EA Standard Template Library | nvim-lspconfig | |
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40 | 523 | |
7,663 | 9,481 | |
0.8% | 4.0% | |
2.9 | 9.7 | |
20 days ago | 7 days ago | |
C++ | Lua | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
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EA Standard Template Library
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Sane C++ Libraries
> you can still use it with smart pointers provided by any other library
Is the point of having a kitchen-sink library like this not that you dont have to reach for a 3rdparty library for things that you need 'all the time'?
Certainly, not everyone needs it.
...but, not everyone needs threads either. Not everyone needs an http server; and yet, if you have an application framework that provides them, when you do need them, it saves you reaching for yet-another-dependency.
Was that no the point from the beginning?
unique_ptr is a fundamental primitive for many, as you see from some other frameworks (1), and implementation is not always either a) trivial, or b) as simple as 'just use std::unique_ptr'.
This does seem like a very opinionated decision with reasonably unclear justification.
[1] - eg. https://github.com/EpicGames/UnrealEngine/blob/release/Engin..., https://github.com/electronicarts/EASTL/blob/master/include/...
- EA Standard Template Library Design
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The joys of writing my own standard library
Can I introduce you to EASTL
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Are there any books or tutorials that teach C-Styled C++?
For games focused stuff have a look at EASTL https://github.com/electronicarts/EASTL also perhaps some of the Data Oriented Design stuff (see Mike Acton's CPP Con Talks). This also have loads of good stuff https://www.dataorienteddesign.com/dodbook/
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I want to start computer graphics programming
C++, but generally treat it as C. STL is pretty slow while debugging so we avoid it and write our own replacements. If you don't want to drive that deep use something like EASTL: https://github.com/electronicarts/EASTL
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January 2023 Rust Jobs Report
In my experience game devs don't eschew the STL because of compile times, but because (a) its memory management is not sufficiently tunable and (b) it uses exceptions heavily which many game engines disable entirely due to perceived performance problems. For this reason, some of the engines I've worked on have used their own forks of the STL in the spirit of EASTL to rectify these issues. Others like my current project just don't use the STL at all (outside of some third-party library code) and use custom libraries for everything.
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A container with set interface based on std::vector
In my opinion, you should also benchmark it against something like boost::container::flat_set or eastl::vector_set and you should expect the same performance as with your ordered functionality. Another interesting idea for organization of such flat and sorted container can be found here.
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Worth it making an own standard library?
finally, if you're worried about performance (a lot of aspiring game programmers seem to be, even though for anything but high-end engines the STL is likely fine if you know what you're doing..) you could look into the EA STL or other STL replacements..
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What are the hallmarks of well written and high quality C++ code?
check it out: https://github.com/electronicarts/EASTL
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Where to read about std library implementation?
I just took a look at their atomic.h and wow, "well-documented" is an understatement !
nvim-lspconfig
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JetBrains' unremovable AI assistant meets irresistible outcry
I suggest looking for blog posts about this, you're gunnuh wanna pick out a plugin manager and stuff. It's kind of like a package manager for neovim. You can install everything manually but usually you manually install a plugin manager and it gives you commands to manage the rest of your plugins.
These two plugins are the bare minimum in my view.
https://github.com/nvim-treesitter/nvim-treesitter
Treesitter gives you much better syntax highlighting based on a parser for a given language.
https://github.com/neovim/nvim-lspconfig
This plugin helps you connect to a given language LSP quickly with sensible defaults. You more or less pick your language from here and copy paste a snippet, and then install the relevant LSP:
https://github.com/neovim/nvim-lspconfig/blob/master/doc/ser...
For Python you'll want pylsp. For JavaScript it will depend on what frontend framework you're using, I probably can't help you there.
pylsp itself takes some plugins and you'll probably want them. https://github.com/python-lsp/python-lsp-server
Best of luck! Happy hacking.
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Neovide – a simple, no-nonsense, cross-platform GUI for Neovim
Adding language support it neovim isn't very difficult once you're setup. I use nvim-lspconfig[1] and just about any language you could need is documented[2]. But like others have mentioned there are batteries included distributions of neovim if that's your cup of tea.
[1]: https://github.com/neovim/nvim-lspconfig/
[2]: https://github.com/neovim/nvim-lspconfig/blob/master/doc/ser...
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A guide on Neovim's LSP client
If we can't find the basic usage in the documentation we can go to nvim-lspconfig's github repository. In there we look for a folder called server_configurations, this contains configuration files for a bunch of language servers.
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Do I need NeoVIM?
https://github.com/hrsh7th/nvim-cmp This is an autocompletion engine https://github.com/nvim-treesitter/nvim-treesitter This allows NeoVim to install parsing scripts so NeoVim can do things like code highlighting. https://github.com/williamboman/mason.nvim Not strictly necessary, but allows you to access a repo of LSP, install them, and configure them for without you actively messing about in config files. https://github.com/neovim/nvim-lspconfig Also not strictly necessary, but vastly simplifies LSP setup. https://github.com/williamboman/mason-lspconfig.nvim This lets the above two plugins talk to each other more easily.
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cpp setting problem
This specific issue talks about fixing clangd for that error: https://github.com/neovim/nvim-lspconfig/issues/2184. The issue is ongoing for ccls AFAIK but for clangd, this has been discussed and fixed in the past already.
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Need help to set up the pbkit language server
I am trying to set up the pbkit language server for protobuf files. Since it is not part of the nvim-lspconfig repo's server configurations, I have to figure the way out myself. It doesn't seem to be too difficult, as I can start from the bufls configuration there. The following is what I have at the moment:
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Option omnifunc is not set
I have configured neovim with lspconfig and mason. Added the suggested configuration of the lsp config(https://github.com/neovim/nvim-lspconfig) to ~/.config/nvim/after/plugin/lsp.lua Then I installed via mason the following language servers:
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Using nvim-lint as a null-ls alternative for linters
Personally, i think nvim-lint is the best alternative currently, specially so because it has no dependencies on external binaries. This guide assumes you already have your LSP set up with nvim-lspconfig (or an alternative like lsp-zero). You should also have an way to install the linters you are gonna need, i highly recommend Mason with mason-lspconfig.
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The Future of the Vim Project
Basically neovim can act as a client to a variety of different language servers (https://github.com/neovim/nvim-lspconfig/blob/master/doc/ser...) which give neovim IDE capabilities. This can be done in original Vim also but requires external plugins which can be a pain to compile and install. Neovim has it built in.
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SQL LSP dialect
I'm struggling to get [sqlls](https://github.com/joe-re/sql-language-server) with [nvim-lspconfig](https://github.com/neovim/nvim-lspconfig) to use Postgres syntax.
What are some alternatives?
STL - MSVC's implementation of the C++ Standard Library.
coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.
etl - Embedded Template Library
null-ls.nvim - Use Neovim as a language server to inject LSP diagnostics, code actions, and more via Lua.
uSTL - A size-optimized STL implementation.
nvim-lsp-installer - Further development has moved to https://github.com/williamboman/mason.nvim!
xtensor - C++ tensors with broadcasting and lazy computing
nvim-jdtls - Extensions for the built-in LSP support in Neovim for eclipse.jdt.ls
linkedin-skill-assessments-quizzes - Full reference of LinkedIn answers 2023 for skill assessments (aws-lambda, rest-api, javascript, react, git, html, jquery, mongodb, java, Go, python, machine-learning, power-point) linkedin excel test lösungen, linkedin machine learning test LinkedIn test questions and answers
coc - Chroniques Oubliées Contemporain
winapi - Windows API declarations without <windows.h>, for internal Boost use.
ale - Check syntax in Vim/Neovim asynchronously and fix files, with Language Server Protocol (LSP) support