EA Standard Template Library VS nativejson-benchmark

Compare EA Standard Template Library vs nativejson-benchmark and see what are their differences.

EA Standard Template Library

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance. (by electronicarts)

nativejson-benchmark

C/C++ JSON parser/generator benchmark (by miloyip)
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EA Standard Template Library nativejson-benchmark
40 10
7,658 1,898
0.8% -
2.9 0.0
18 days ago over 1 year ago
C++ JavaScript
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EA Standard Template Library

Posts with mentions or reviews of EA Standard Template Library. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-27.
  • Sane C++ Libraries
    7 projects | news.ycombinator.com | 27 Jan 2024
    > you can still use it with smart pointers provided by any other library

    Is the point of having a kitchen-sink library like this not that you dont have to reach for a 3rdparty library for things that you need 'all the time'?

    Certainly, not everyone needs it.

    ...but, not everyone needs threads either. Not everyone needs an http server; and yet, if you have an application framework that provides them, when you do need them, it saves you reaching for yet-another-dependency.

    Was that no the point from the beginning?

    unique_ptr is a fundamental primitive for many, as you see from some other frameworks (1), and implementation is not always either a) trivial, or b) as simple as 'just use std::unique_ptr'.

    This does seem like a very opinionated decision with reasonably unclear justification.

    [1] - eg. https://github.com/EpicGames/UnrealEngine/blob/release/Engin..., https://github.com/electronicarts/EASTL/blob/master/include/...

  • EA Standard Template Library Design
    1 project | news.ycombinator.com | 5 Aug 2023
  • The joys of writing my own standard library
    3 projects | /r/ProgrammerHumor | 30 Apr 2023
    Can I introduce you to EASTL
  • Are there any books or tutorials that teach C-Styled C++?
    1 project | /r/cpp_questions | 26 Feb 2023
    For games focused stuff have a look at EASTL https://github.com/electronicarts/EASTL also perhaps some of the Data Oriented Design stuff (see Mike Acton's CPP Con Talks). This also have loads of good stuff https://www.dataorienteddesign.com/dodbook/
  • I want to start computer graphics programming
    2 projects | /r/GraphicsProgramming | 11 Feb 2023
    C++, but generally treat it as C. STL is pretty slow while debugging so we avoid it and write our own replacements. If you don't want to drive that deep use something like EASTL: https://github.com/electronicarts/EASTL
  • January 2023 Rust Jobs Report
    1 project | /r/rust | 9 Feb 2023
    In my experience game devs don't eschew the STL because of compile times, but because (a) its memory management is not sufficiently tunable and (b) it uses exceptions heavily which many game engines disable entirely due to perceived performance problems. For this reason, some of the engines I've worked on have used their own forks of the STL in the spirit of EASTL to rectify these issues. Others like my current project just don't use the STL at all (outside of some third-party library code) and use custom libraries for everything.
  • A container with set interface based on std::vector
    3 projects | /r/cpp | 22 Dec 2022
    In my opinion, you should also benchmark it against something like boost::container::flat_set or eastl::vector_set and you should expect the same performance as with your ordered functionality. Another interesting idea for organization of such flat and sorted container can be found here.
  • Worth it making an own standard library?
    1 project | /r/cpp_questions | 5 Nov 2022
    finally, if you're worried about performance (a lot of aspiring game programmers seem to be, even though for anything but high-end engines the STL is likely fine if you know what you're doing..) you could look into the EA STL or other STL replacements..
  • What are the hallmarks of well written and high quality C++ code?
    4 projects | /r/cpp | 20 Oct 2022
    check it out: https://github.com/electronicarts/EASTL
  • Where to read about std library implementation?
    3 projects | /r/cpp | 16 Aug 2022
    I just took a look at their atomic.h and wow, "well-documented" is an understatement !

nativejson-benchmark

Posts with mentions or reviews of nativejson-benchmark. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-06.
  • Training great LLMs from ground zero in the wilderness as a startup
    3 projects | news.ycombinator.com | 6 Mar 2024
    Well it would depend on the specifics of the JSON file but eyeballing the stats at https://github.com/miloyip/nativejson-benchmark/tree/master seems to indicate that even on a 2015 MacBook the parsing proceeds using e.g. Configuru parser at several megabytes per second.
  • What C++ library do you wish existed but hasn’t been created yet?
    18 projects | /r/cpp | 8 Jul 2023
  • How can I quickly parse a huge 45MB JSON file using JsonDecoder
    2 projects | /r/swift | 19 Jun 2023
    Maybe you need to try some other third party json library and see if it helps. This is a good list https://github.com/miloyip/nativejson-benchmark
  • Why is Mastodon so slow?
    1 project | /r/Mastodon | 10 Nov 2022
    Glancing at some benchmarks, RapidJSON stringifies at around 250MB/s on a single core (content-dependent, of course). Does not look like a bottleneck.
  • Show HN: DAW JSON Link
    4 projects | news.ycombinator.com | 12 Aug 2022
    How does it compare to the immensely popular JSON for Modern C++ library by nlohmann? https://github.com/nlohmann/json

    Also, you should add your library to the JSON benchmarks here: https://github.com/miloyip/nativejson-benchmark#parsing-time

  • Debunking Cloudflare’s recent performance tests
    5 projects | news.ycombinator.com | 6 Dec 2021
    I like your ideas, but they seem difficult to enforce. It assumes good faith on all sides. One of the biggest complaints about AI/ML research results: It is frequently hard/impossible to replicate the results.

    One idea: The edge competitors can create a public (SourceHut?) project that runs various daily tests against themselves. This would similar to JSON library benchmarks. [1] Then allow each competitors to continuously tweak there settings to accomplish the task in the shortest amount of time.

    Also: It would be nice to see a cost analysis. For years, IBM's DB2 was insanely fast if you could afford to pay outrageous hardware, software license, and consulting costs. I'm not in the edge business, but I guess there are some operators where you can just pay a lot more and get better performance -- if you really need it.

    [1] https://github.com/miloyip/nativejson-benchmark

  • How can I parse JSON with C?
    3 projects | /r/C_Programming | 21 Oct 2021
    There's some useful benchmarks here. I found it while looking for stats on json-c vs parson, which I've used a fair amount.
  • UniValue JSON Library for C++17 (and above)
    3 projects | /r/cpp | 29 Jun 2021
    If you looking for benchmarks to show in which cases your library is better than other 30 or so competitors, then see this repo https://github.com/miloyip/nativejson-benchmark
  • Rocket is a parsing framework for parsing using efficient parsing algorithms
    2 projects | /r/dartlang | 29 May 2021
    JSON data files from this project: https://github.com/miloyip/nativejson-benchmark
  • How I cut GTA Online loading times by 70%
    3 projects | /r/pcgaming | 28 Feb 2021
    Such a shame, really. There is a ton fast json parsers there, like https://github.com/miloyip/nativejson-benchmark#parsing-time. And second issue is just hilarious: let's scan array millions of times, who needs hashmaps anyway?

What are some alternatives?

When comparing EA Standard Template Library and nativejson-benchmark you can also consider the following projects:

STL - MSVC's implementation of the C++ Standard Library.

json-c - https://github.com/json-c/json-c is the official code repository for json-c. See the wiki for release tarballs for download. API docs at http://json-c.github.io/json-c/

etl - Embedded Template Library

Jansson - C library for encoding, decoding and manipulating JSON data

uSTL - A size-optimized STL implementation.

univalue - An easy-to-use and competitively fast JSON parsing library for C++17, forked from Bitcoin Cash Node's own UniValue library.

linkedin-skill-assessments-quizzes - Full reference of LinkedIn answers 2023 for skill assessments (aws-lambda, rest-api, javascript, react, git, html, jquery, mongodb, java, Go, python, machine-learning, power-point) linkedin excel test lösungen, linkedin machine learning test LinkedIn test questions and answers

text - What a c++ standard Unicode library might look like.

xtensor - C++ tensors with broadcasting and lazy computing

simdjson - Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks

winapi - Windows API declarations without <windows.h>, for internal Boost use.

json - JSON for Modern C++