EA Standard Template Library VS cppwin32

Compare EA Standard Template Library vs cppwin32 and see what are their differences.

EA Standard Template Library

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance. (by electronicarts)

cppwin32

A modern C++ projection for the Win32 SDK (by microsoft)
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EA Standard Template Library cppwin32
40 15
7,658 395
0.8% -
2.9 5.5
18 days ago about 3 years ago
C++ C++
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EA Standard Template Library

Posts with mentions or reviews of EA Standard Template Library. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-27.
  • Sane C++ Libraries
    7 projects | news.ycombinator.com | 27 Jan 2024
    > you can still use it with smart pointers provided by any other library

    Is the point of having a kitchen-sink library like this not that you dont have to reach for a 3rdparty library for things that you need 'all the time'?

    Certainly, not everyone needs it.

    ...but, not everyone needs threads either. Not everyone needs an http server; and yet, if you have an application framework that provides them, when you do need them, it saves you reaching for yet-another-dependency.

    Was that no the point from the beginning?

    unique_ptr is a fundamental primitive for many, as you see from some other frameworks (1), and implementation is not always either a) trivial, or b) as simple as 'just use std::unique_ptr'.

    This does seem like a very opinionated decision with reasonably unclear justification.

    [1] - eg. https://github.com/EpicGames/UnrealEngine/blob/release/Engin..., https://github.com/electronicarts/EASTL/blob/master/include/...

  • EA Standard Template Library Design
    1 project | news.ycombinator.com | 5 Aug 2023
  • The joys of writing my own standard library
    3 projects | /r/ProgrammerHumor | 30 Apr 2023
    Can I introduce you to EASTL
  • Are there any books or tutorials that teach C-Styled C++?
    1 project | /r/cpp_questions | 26 Feb 2023
    For games focused stuff have a look at EASTL https://github.com/electronicarts/EASTL also perhaps some of the Data Oriented Design stuff (see Mike Acton's CPP Con Talks). This also have loads of good stuff https://www.dataorienteddesign.com/dodbook/
  • I want to start computer graphics programming
    2 projects | /r/GraphicsProgramming | 11 Feb 2023
    C++, but generally treat it as C. STL is pretty slow while debugging so we avoid it and write our own replacements. If you don't want to drive that deep use something like EASTL: https://github.com/electronicarts/EASTL
  • January 2023 Rust Jobs Report
    1 project | /r/rust | 9 Feb 2023
    In my experience game devs don't eschew the STL because of compile times, but because (a) its memory management is not sufficiently tunable and (b) it uses exceptions heavily which many game engines disable entirely due to perceived performance problems. For this reason, some of the engines I've worked on have used their own forks of the STL in the spirit of EASTL to rectify these issues. Others like my current project just don't use the STL at all (outside of some third-party library code) and use custom libraries for everything.
  • A container with set interface based on std::vector
    3 projects | /r/cpp | 22 Dec 2022
    In my opinion, you should also benchmark it against something like boost::container::flat_set or eastl::vector_set and you should expect the same performance as with your ordered functionality. Another interesting idea for organization of such flat and sorted container can be found here.
  • Worth it making an own standard library?
    1 project | /r/cpp_questions | 5 Nov 2022
    finally, if you're worried about performance (a lot of aspiring game programmers seem to be, even though for anything but high-end engines the STL is likely fine if you know what you're doing..) you could look into the EA STL or other STL replacements..
  • What are the hallmarks of well written and high quality C++ code?
    4 projects | /r/cpp | 20 Oct 2022
    check it out: https://github.com/electronicarts/EASTL
  • Where to read about std library implementation?
    3 projects | /r/cpp | 16 Aug 2022
    I just took a look at their atomic.h and wow, "well-documented" is an understatement !

cppwin32

Posts with mentions or reviews of cppwin32. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-03.
  • MSVC C++23 Update
    3 projects | /r/cpp | 3 Jun 2023
    I would imagine something like https://github.com/microsoft/cppwin32 would maybe be an easier way forward for that?
  • TIL we can prevent macro invocation by placing the function name in parentheses
    3 projects | /r/cpp | 21 May 2023
    no, Microsoft has rewritten the windows API in C++ I think https://github.com/microsoft/cppwin32
  • A brief interview with Tcl creator John Ousterhout
    9 projects | news.ycombinator.com | 10 Feb 2023
    An official work in progress Windows binding, still far behind of what C# existing bindings are capable of, or legacy toolkits like MFC.

    Also given how the team has managed C++/CX transition to C++/WinRT with lesser tooling stuck on C++17, dropped Modern C++ bindings [0][1], before going into other shinny thing, I wonder how long they will keep at it.

    [0] - https://blogs.windows.com/windowsdeveloper/2021/01/21/making...

    [1] - https://github.com/microsoft/cppwin32

  • VS2022 how to make Windows C++ (like VB) program
    1 project | /r/cpp_questions | 26 Jan 2023
    If you want to use the old tooling, your C++ is going to be very "C with classes," and it's going to use a lot of weird datatypes that don't feel very C++ at all. Microsoft had a project for wrapping the Windows API in idiomatic C++, but appear to have abandoned it. If you choose to go down this road, Charles Petzold's Programming Windows is the book to get. Yes, it's 25 years old, but all the new stuff is just new COM controls (which you can look up in the API documentation)--the fundamentals of making a Windows API program work seriously have not changed.
  • Windows API as a C++ module ?
    3 projects | /r/cpp_questions | 12 Nov 2022
    Even Rust has a native projection of the windows API (which is actually pretty usable). This projection has the same roots as the C++ projection mentioned by u/amnesiac0x07C5. So I don't believe macros are a blocker here.
  • Win32 strings
    1 project | /r/cpp_questions | 6 Apr 2022
    See : https://github.com/microsoft/cppwin32
  • Wanting to get started
    2 projects | /r/cpp_questions | 27 Jan 2022
    Microsoft have recently put decent effort into making the Windows APIs more accessible to C++ users. One of these efforts is called C++/WinRT, and it specifically targets applications intended for "modern" Windows (Windows 8 and later). There's another effort underway at Microsoft for making the older Win32 API more C++-friendly, but it isn't documented nearly as well.
  • How to use C++ HANDLE event
    2 projects | /r/cpp_questions | 25 Jan 2022
    There is a similar project for C++, but it sadly seems to be dead already. The last commit was one year ago.
  • [Belay the C++] windows.h breaks the STL (and my will to live)
    9 projects | /r/cpp | 11 May 2021
    not that hard to wrap windows.h and undef the annoying stuff, and only a handful of files in your codebase will include it anyway. on the other hand stuff like this looks extremely worse and exactly like the kind of c++ that is hard banned in gamedev codebases
  • Microsoft is working on making the Win32 api available for use in modern C++
    5 projects | /r/cpp | 21 Jan 2021
    They are, actually, it's linked from the article: https://github.com/microsoft/cppwin32

What are some alternatives?

When comparing EA Standard Template Library and cppwin32 you can also consider the following projects:

STL - MSVC's implementation of the C++ Standard Library.

winapi - Windows API declarations without <windows.h>, for internal Boost use.

etl - Embedded Template Library

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

uSTL - A size-optimized STL implementation.

wil - Windows Implementation Library

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xtensor - C++ tensors with broadcasting and lazy computing

win32metadata - Tooling to generate metadata for Win32 APIs in the Windows SDK.

go-figure - Prints ASCII art from text.