Dj-Engine
bgfx
| Dj-Engine | bgfx | |
|---|---|---|
| 3 | 78 | |
| 52 | 17,150 | |
| - | 1.0% | |
| 4.7 | 9.6 | |
| about 5 years ago | 5 days ago | |
| C++ | C | |
| - | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Dj-Engine
- DJ Hero
-
Epic Games acquires Harmonix
It exists: https://github.com/MatteoGodzilla/Dj-Engine
- Does anyone know of a game like clone hero but for dj hero?
bgfx
- Minecraft Java is switching from OpenGL to Vulkan
-
Layers All the Way Down: The Untold Story of Shader Compilation
BGFX (https://github.com/bkaradzic/bgfx) uses a different approach. You basically write your shader in a GLSL-like language but it's all just (either very clever or very horrible) macro expansions that handles all the platform differences.
- Bgfx: Cross-platform, graphics API agnostic rendering library
-
SDL3 new GPU API merged
I previously integrated bgfx [1], which allows you to write graphics code and shaders once and supports consoles, with SDL2 stack and Swift [2]. It was quite a nice experience, especially for someone who had never worked with any of these tools before. I'm excited for SDL3 as it introduces console abstractions, eliminating the need for additional dependencies for the GPU API, especially for someone who casually experiments with graphics. Moreover, Godot officially supports the Steam Deck, and hopefully, more consoles will be supported in the future. On a related note, Miguel de Icaza is advocating for Swift adoption in Godot, and he is working on porting the editor to SwiftUI on iPad, which is quite interesting to see the progress [3].
[1] https://bkaradzic.github.io/bgfx/overview.html
[2] https://github.com/bgbernovici/myndsmith
[3] https://blog.la-terminal.net/xogot-code-editing/
-
I learned Vulkan and wrote a small game engine with it (in 3 months)
I'm curious why webgpu is receiving so much attention. There have been many low-level cross-platform graphics abstractions over the years. The bgfx [1] project had its first commit ~12 years ago and it's still going! It's much more mature than webgpu. I'm guessing being W3C backed is what's propelling it?
[1] https://github.com/bkaradzic/bgfx
-
Orthodox C++
I don't use orthodox C++, but the author of this is also the author of bgfx, which is a very popular graphics api abstraction. It runs on (and has commercial products on) Android, ios, Playstation, Xbox, PC, Mac, Linux, and wasm. While the coding style might be unpopular, it has successful projects.
https://github.com/bkaradzic/bgfx
- WebKit Switching to Skia for 2D Graphics Rendering
-
Is it possible and realistic to learn independent of an API?
Sort of, I'd recommend a modern higher level API. I'm not sure what the current recommended ones are (probably bgfx), but assuming the wrapper is "low level enough", then the concepts you learn are still going to apply.
-
Ask HN: Released games built on FOSS engines?
https://github.com/bkaradzic/bgfx for just that FOSS intermediate rendering library (includes Minecraft)
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
What are some alternatives?
multi-delogo - Detect and remove logos from videos, even if they change position several times
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
sokol - minimal cross-platform standalone C headers
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Ogre 3D - high-performance rendering backend (C++, Python, C#, Java)