DiscordChatExporter
bevy
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DiscordChatExporter | bevy | |
---|---|---|
65 | 573 | |
6,886 | 32,210 | |
- | 3.8% | |
9.3 | 9.9 | |
about 19 hours ago | 2 days ago | |
C# | Rust | |
MIT License | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DiscordChatExporter
- Exemples of medium WPF open-source projects?
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Unlocking Discord Nitro Features for Free
DiscordChatExporter: https://github.com/Tyrrrz/DiscordChatExporter
It's a standalone program using the API in a nonstandard way but I don't think anyone's been banned for using it yet.
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IRC Is the Only Viable Chat Protocol
In case anyone is not aware, you can download Discord logs.
https://github.com/Tyrrrz/DiscordChatExporter
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Is there a project aimed to preserve (and share) Discord communities?
I'm sure many people are annoyed by online forums being replaced by Discord. For a while I've hoarded servers I'm a part of with this tool. It's incredible, there's even a frontend tool they also made to browse your archived servers. Over time I've helped people find deleted guides, individuals who edit/delete content to get around rules, etc. This is becoming more of a necessity as time goes on.
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Download you and your friend's whole discord conversation.
I've used this tool: https://github.com/Tyrrrz/DiscordChatExporter
- Self Bot that reads all the messages of a channel up to a certain date, and gives them to me in an array
- Essay: Stop Using Discord as an Archive
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Stadia Discord shutting down March 31, 17:00 PDT
Someone in the Discord server could try using DiscorcChatExporter.
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The impact of Discord on data archiving.
Discord to me is like a burning library when it comes to archiving. You can try to save somethings but servers are disappearing all the time. There's discord chat exporter to archive discords, you can have an option to save attachments/images that you have to toggle on otherwise it won't. You could set it up so you could just use your account (which is against tos) or make a bot which does need to be invited to the server in question. So there is a way to download discords, but it risks getting you banned from discord. Note that being able to open the resulting html file relies on your computer, as some exports I've done are BIG and my computer being unable to load the file and read it (and no, my computer is not bad).
- A way to hoard discord channels?
bevy
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
- Not only Unity...
What are some alternatives?
Discord-History-Tracker - Desktop app & browser script that saves Discord chat history into a file, and an offline viewer that displays the file.
Amethyst - Data-oriented and data-driven game engine written in Rust
purple-discord - A libpurple/Pidgin plugin for Discord
Godot - Godot Engine – Multi-platform 2D and 3D game engine
undiscord - Undiscord - Delete all messages in a Discord server / channel or DM (Easy and fast) Bulk delete
Fyrox - 3D and 2D game engine written in Rust
Token-Browser-Password-Stealer-Creator - This is a browser password+token STEALER! [Outdated, ItroublveTSC is new REPO] [GET https://api.github.com/repos/Itroublve/Token-Browser-Password-Stealer-Creator: 403 - Repository access blocked]
piston - A modular game engine written in Rust
Discord-Chat-Importer - Imports DiscordChatExporter .json messages into a channel
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
discord-image-downloader-go - A simple tool which downloads pictures posted in discord channels of your choice to a local folder.
specs - Specs - Parallel ECS